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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimatedSprite2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AnimatedSprite2D:
AnimatedSprite2D
================
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Sprite node that can use multiple textures for animation.
Description
-----------
Animations are created using a :ref:`SpriteFrames<class_SpriteFrames>` resource, which can be configured in the editor via the SpriteFrames panel.
**Note:** You can associate a set of normal or specular maps by creating additional :ref:`SpriteFrames<class_SpriteFrames>` resources with a ``_normal`` or ``_specular`` suffix. For example, having 3 :ref:`SpriteFrames<class_SpriteFrames>` resources ``run``, ``run_normal``, and ``run_specular`` will make it so the ``run`` animation uses normal and specular maps.
Tutorials
---------
- :doc:`../tutorials/2d/2d_sprite_animation`
- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
Properties
----------
+-----------------------------------------+-----------------------------------------------------------------+-------------------+
| :ref:`StringName<class_StringName>` | :ref:`animation<class_AnimatedSprite2D_property_animation>` | ``&"default"`` |
+-----------------------------------------+-----------------------------------------------------------------+-------------------+
| :ref:`bool<class_bool>` | :ref:`centered<class_AnimatedSprite2D_property_centered>` | ``true`` |
+-----------------------------------------+-----------------------------------------------------------------+-------------------+
| :ref:`bool<class_bool>` | :ref:`flip_h<class_AnimatedSprite2D_property_flip_h>` | ``false`` |
+-----------------------------------------+-----------------------------------------------------------------+-------------------+
| :ref:`bool<class_bool>` | :ref:`flip_v<class_AnimatedSprite2D_property_flip_v>` | ``false`` |
+-----------------------------------------+-----------------------------------------------------------------+-------------------+
| :ref:`int<class_int>` | :ref:`frame<class_AnimatedSprite2D_property_frame>` | ``0`` |
+-----------------------------------------+-----------------------------------------------------------------+-------------------+
| :ref:`SpriteFrames<class_SpriteFrames>` | :ref:`frames<class_AnimatedSprite2D_property_frames>` | |
+-----------------------------------------+-----------------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`offset<class_AnimatedSprite2D_property_offset>` | ``Vector2(0, 0)`` |
+-----------------------------------------+-----------------------------------------------------------------+-------------------+
| :ref:`bool<class_bool>` | :ref:`playing<class_AnimatedSprite2D_property_playing>` | ``false`` |
+-----------------------------------------+-----------------------------------------------------------------+-------------------+
| :ref:`float<class_float>` | :ref:`speed_scale<class_AnimatedSprite2D_property_speed_scale>` | ``1.0`` |
+-----------------------------------------+-----------------------------------------------------------------+-------------------+
Methods
-------
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite2D_method_is_playing>` **(** **)** |const| |
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`play<class_AnimatedSprite2D_method_play>` **(** :ref:`StringName<class_StringName>` anim=&"", :ref:`bool<class_bool>` backwards=false **)** |
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AnimatedSprite2D_method_stop>` **(** **)** |
+-------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_AnimatedSprite2D_signal_animation_finished:
- **animation_finished** **(** **)**
Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
----
.. _class_AnimatedSprite2D_signal_frame_changed:
- **frame_changed** **(** **)**
Emitted when :ref:`frame<class_AnimatedSprite2D_property_frame>` changed.
Property Descriptions
---------------------
.. _class_AnimatedSprite2D_property_animation:
- :ref:`StringName<class_StringName>` **animation**
+-----------+----------------------+
| *Default* | ``&"default"`` |
+-----------+----------------------+
| *Setter* | set_animation(value) |
+-----------+----------------------+
| *Getter* | get_animation() |
+-----------+----------------------+
The current animation from the ``frames`` resource. If this value changes, the ``frame`` counter is reset.
----
.. _class_AnimatedSprite2D_property_centered:
- :ref:`bool<class_bool>` **centered**
+-----------+---------------------+
| *Default* | ``true`` |
+-----------+---------------------+
| *Setter* | set_centered(value) |
+-----------+---------------------+
| *Getter* | is_centered() |
+-----------+---------------------+
If ``true``, texture will be centered.
----
.. _class_AnimatedSprite2D_property_flip_h:
- :ref:`bool<class_bool>` **flip_h**
+-----------+-------------------+
| *Default* | ``false`` |
+-----------+-------------------+
| *Setter* | set_flip_h(value) |
+-----------+-------------------+
| *Getter* | is_flipped_h() |
+-----------+-------------------+
If ``true``, texture is flipped horizontally.
----
.. _class_AnimatedSprite2D_property_flip_v:
- :ref:`bool<class_bool>` **flip_v**
+-----------+-------------------+
| *Default* | ``false`` |
+-----------+-------------------+
| *Setter* | set_flip_v(value) |
+-----------+-------------------+
| *Getter* | is_flipped_v() |
+-----------+-------------------+
If ``true``, texture is flipped vertically.
----
.. _class_AnimatedSprite2D_property_frame:
- :ref:`int<class_int>` **frame**
+-----------+------------------+
| *Default* | ``0`` |
+-----------+------------------+
| *Setter* | set_frame(value) |
+-----------+------------------+
| *Getter* | get_frame() |
+-----------+------------------+
The displayed animation frame's index.
----
.. _class_AnimatedSprite2D_property_frames:
- :ref:`SpriteFrames<class_SpriteFrames>` **frames**
+----------+--------------------------+
| *Setter* | set_sprite_frames(value) |
+----------+--------------------------+
| *Getter* | get_sprite_frames() |
+----------+--------------------------+
The :ref:`SpriteFrames<class_SpriteFrames>` resource containing the animation(s).
----
.. _class_AnimatedSprite2D_property_offset:
- :ref:`Vector2<class_Vector2>` **offset**
+-----------+-------------------+
| *Default* | ``Vector2(0, 0)`` |
+-----------+-------------------+
| *Setter* | set_offset(value) |
+-----------+-------------------+
| *Getter* | get_offset() |
+-----------+-------------------+
The texture's drawing offset.
----
.. _class_AnimatedSprite2D_property_playing:
- :ref:`bool<class_bool>` **playing**
+-----------+-----------+
| *Default* | ``false`` |
+-----------+-----------+
If ``true``, the :ref:`animation<class_AnimatedSprite2D_property_animation>` is currently playing.
----
.. _class_AnimatedSprite2D_property_speed_scale:
- :ref:`float<class_float>` **speed_scale**
+-----------+------------------------+
| *Default* | ``1.0`` |
+-----------+------------------------+
| *Setter* | set_speed_scale(value) |
+-----------+------------------------+
| *Getter* | get_speed_scale() |
+-----------+------------------------+
The animation speed is multiplied by this value.
Method Descriptions
-------------------
.. _class_AnimatedSprite2D_method_is_playing:
- :ref:`bool<class_bool>` **is_playing** **(** **)** |const|
Returns ``true`` if an animation is currently being played.
----
.. _class_AnimatedSprite2D_method_play:
- void **play** **(** :ref:`StringName<class_StringName>` anim=&"", :ref:`bool<class_bool>` backwards=false **)**
Plays the animation named ``anim``. If no ``anim`` is provided, the current animation is played. If ``backwards`` is ``true``, the animation will be played in reverse.
----
.. _class_AnimatedSprite2D_method_stop:
- void **stop** **(** **)**
Stops the current animation (does not reset the frame counter).
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`