Merge pull request #11352 from Calinou/remove-old-version-references

Remove old Godot version references to simplify documentation
This commit is contained in:
Max Hilbrunner
2025-10-11 12:45:38 +02:00
committed by GitHub
24 changed files with 63 additions and 81 deletions

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@@ -32,7 +32,7 @@ Compatibility rendering methods. However, unneeded objects are still reducing
performance.
One way we can potentially reduce the amount to be rendered is to **take advantage
of occlusion**. Godot 4.0 and later offers a new approach to occlusion culling
of occlusion**. Godot offers an approach to occlusion culling
using occluder nodes. See :ref:`doc_occlusion_culling` for instructions on
setting up occlusion culling in your scene.