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Add a page on creating custom platform ports
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@@ -201,7 +201,7 @@ Godot is written in C++. Using C++ will usually result in the fastest code.
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However, on a practical level, it is the most difficult to deploy to end users'
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machines on different platforms. Options for using C++ include
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GDExtensions and
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:ref:`custom modules <doc_custom_modules_in_c++>`.
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:ref:`custom modules <doc_custom_modules_in_cpp>`.
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Threads
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=======
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