Compiling for Linux/*BSD: Add note on platform rename in 4.0

This commit is contained in:
Rémi Verschelde
2020-07-21 08:17:22 +02:00
parent b3f86b4f5d
commit f5dc0dc906

View File

@@ -98,6 +98,12 @@ A good rule of thumb for the ``-j`` (*jobs*) flag, is to have at least as many
threads compiling Godot as you have cores in your CPU, if not one or two more.
Feel free to add the ``-j`` option to any SCons command you see below.
.. note::
Prior to Godot 4.0, the Linux/\*BSD target was called ``x11`` instead of
``linuxbsd``. If you are looking to compile Godot 3.2, make sure to use the
`3.2 branch of this documentation <https://docs.godotengine.org/en/3.2/development/compiling/compiling_for_x11.html>`__.
If all goes well, the resulting binary executable will be placed in the
"bin" subdirectory. This executable file contains the whole engine and
runs without any dependencies. Executing it will bring up the project