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Compiling for Linux/*BSD: Add note on platform rename in 4.0
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@@ -98,6 +98,12 @@ A good rule of thumb for the ``-j`` (*jobs*) flag, is to have at least as many
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threads compiling Godot as you have cores in your CPU, if not one or two more.
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Feel free to add the ``-j`` option to any SCons command you see below.
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.. note::
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Prior to Godot 4.0, the Linux/\*BSD target was called ``x11`` instead of
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``linuxbsd``. If you are looking to compile Godot 3.2, make sure to use the
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`3.2 branch of this documentation <https://docs.godotengine.org/en/3.2/development/compiling/compiling_for_x11.html>`__.
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If all goes well, the resulting binary executable will be placed in the
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"bin" subdirectory. This executable file contains the whole engine and
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runs without any dependencies. Executing it will bring up the project
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