diff --git a/tutorials/plugins/gdnative/gdnative-c-example.rst b/tutorials/plugins/gdnative/gdnative-c-example.rst index be67cb96a..19ec4fc25 100644 --- a/tutorials/plugins/gdnative/gdnative-c-example.rst +++ b/tutorials/plugins/gdnative/gdnative-c-example.rst @@ -13,7 +13,7 @@ that is to come after this. Before we begin, you can download the source code to the example object we describe below in the `GDNative-demos repository -`_. +`_. This example project also contains a SConstruct file that makes compiling a little easier, but in this tutorial we'll be doing things by hand to @@ -53,7 +53,7 @@ Before we start you'll need a few things: manager. On macOS, you can install Xcode from the Mac App Store. On Windows, you can use Visual Studio 2015 or later, or MinGW-w64. 3) A Git clone of the `godot_headers - repository `_: these are + repository `_: these are the C headers for Godot's public API exposed to GDNative. For the latter, we suggest that you create a dedicated folder for this GDNative @@ -61,7 +61,7 @@ example project, open a terminal in that folder and execute: .. code-block:: none - git clone https://github.com/GodotNativeTools/godot_headers + git clone https://github.com/godotengine/godot_headers This will download the required files into that folder. @@ -515,7 +515,7 @@ select our ``.gdnlib`` file by clicking on *Library* and selecting *Load*: The *Class Name* must have the same spelling as the one given in ``godot_nativescript_init`` when registering the class. - + Finally, click on the save icon and save this as ``bin/simple.gdns``: .. image:: img/save_gdns.gif diff --git a/tutorials/plugins/gdnative/gdnative-cpp-example.rst b/tutorials/plugins/gdnative/gdnative-cpp-example.rst index 02ff8a527..86b389b29 100644 --- a/tutorials/plugins/gdnative/gdnative-cpp-example.rst +++ b/tutorials/plugins/gdnative/gdnative-cpp-example.rst @@ -33,7 +33,7 @@ There are a few prerequisites you'll need: - a C++ compiler, - SCons as a build tool, - a copy of the `godot-cpp - repository `__. + repository `__. See also :ref:`Compiling ` as the build tools are identical to the ones you need to compile Godot from source. @@ -55,7 +55,7 @@ Git submodules: mkdir gdnative_cpp_example cd gdnative_cpp_example git init - git submodule add https://github.com/GodotNativeTools/godot-cpp + git submodule add https://github.com/godotengine/godot-cpp cd godot-cpp git submodule update --init @@ -64,7 +64,7 @@ Git submodules: mkdir gdnative_cpp_example cd gdnative_cpp_example git init - git submodule add -b 3.0 https://github.com/GodotNativeTools/godot-cpp + git submodule add -b 3.0 https://github.com/godotengine/godot-cpp cd godot-cpp git submodule update --init @@ -80,13 +80,13 @@ Do make sure you clone recursive to pull in both repositories: mkdir gdnative_cpp_example cd gdnative_cpp_example - git clone --recursive https://github.com/GodotNativeTools/godot-cpp + git clone --recursive https://github.com/godotengine/godot-cpp .. code-tab:: none Godot 3.0 mkdir gdnative_cpp_example cd gdnative_cpp_example - git clone --recursive -b 3.0 https://github.com/GodotNativeTools/godot-cpp + git clone --recursive -b 3.0 https://github.com/godotengine/godot-cpp .. note::