[2025-07-07] Add curly brackets to mouse and input coordinates C# code

This commit is contained in:
Andrew Conlin
2025-07-07 12:38:27 +01:00
parent 2d9fbddd9e
commit f4b57a9456

View File

@@ -44,9 +44,13 @@ for example:
{ {
// Mouse in viewport coordinates. // Mouse in viewport coordinates.
if (@event is InputEventMouseButton eventMouseButton) if (@event is InputEventMouseButton eventMouseButton)
{
GD.Print("Mouse Click/Unclick at: ", eventMouseButton.Position); GD.Print("Mouse Click/Unclick at: ", eventMouseButton.Position);
}
else if (@event is InputEventMouseMotion eventMouseMotion) else if (@event is InputEventMouseMotion eventMouseMotion)
{
GD.Print("Mouse Motion at: ", eventMouseMotion.Position); GD.Print("Mouse Motion at: ", eventMouseMotion.Position);
}
// Print the size of the viewport. // Print the size of the viewport.
GD.Print("Viewport Resolution is: ", GetViewport().GetVisibleRect().Size); GD.Print("Viewport Resolution is: ", GetViewport().GetVisibleRect().Size);