diff --git a/tutorials/3d/occlusion_culling.rst b/tutorials/3d/occlusion_culling.rst index f6b984b5b..d5e97098f 100644 --- a/tutorials/3d/occlusion_culling.rst +++ b/tutorials/3d/occlusion_culling.rst @@ -195,10 +195,16 @@ occluders in front of the camera. To toggle occlusion culling at run-time, set ``use_occlusion_culling`` on the root viewport as follows: -:: +.. tabs:: + .. code-tab:: gdscript get_tree().root.use_occlusion_culling = true + .. code-tab:: csharp + + GetTree().Root.UseOcclusionCulling = true; + + Toggling occlusion culling at run-time is useful to compare performance on a running project.