diff --git a/tutorials/best_practices/godot_notifications.rst b/tutorials/best_practices/godot_notifications.rst index 0b2d23932..9ace059f2 100644 --- a/tutorials/best_practices/godot_notifications.rst +++ b/tutorials/best_practices/godot_notifications.rst @@ -233,7 +233,8 @@ then causes a reverse cascade going up back to the tree's root. When instantiating a script or a standalone scene, nodes are not added to the SceneTree upon creation, so no ``_enter_tree`` callbacks -trigger. Instead, only the ``_init`` and later ``_ready`` calls occur. +trigger. Instead, only the ``_init`` call occurs. When the scene is added +to the SceneTree, the ``_enter_tree`` and ``_ready`` calls occur. If one needs to trigger behavior that occurs as nodes parent to another, regardless of whether it occurs as part of the main/active scene or not, one