Merge branch 'master' into 3.2

This commit is contained in:
Rémi Verschelde
2020-06-05 17:15:28 +02:00
206 changed files with 319 additions and 4713 deletions

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@@ -91,7 +91,7 @@ efficient for millions of objects, but for a few thousands, GDScript should be f
// Set the transform of the instances.
for (int i = 0; i < multimesh.VisibleInstanceCount; i++)
{
multimesh.SetInstanceTransform(i, new Transform(new Basis(), new Vector3(i * 20, 0, 0)));
multimesh.SetInstanceTransform(i, new Transform(Basis.Identity, new Vector3(i * 20, 0, 0)));
}
}
}