Merge branch 'master' into 3.2

This commit is contained in:
Rémi Verschelde
2020-06-05 17:15:28 +02:00
206 changed files with 319 additions and 4713 deletions

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Visual Studio Code
==================
`Visual Studio Code <https://code.visualstudio.com>`_ is a free cross-platform IDE
`Visual Studio Code <https://code.visualstudio.com>`_ is a free cross-platform IDE
by `Microsoft <https://microsoft.com>`_ (not to be confused with :ref:`doc_configuring_an_ide_vs`).
Importing the project
@@ -51,7 +51,7 @@ Importing the project
An example of a filled out ``tasks.json``.
Arguments are can be different based on your own setup and needs. See
Arguments can be different based on your own setup and needs. See
:ref:`doc_introduction_to_the_buildsystem` for a full list of arguments.
Debugging the project
@@ -75,9 +75,11 @@ To run and debug the project you need to create a new configuration in the ``lau
"name": "Launch",
"type": "cppdbg",
"request": "launch",
// Change the path below to match your current platform.
"program": "${workspaceFolder}/bin/godot.x11.tools.64",
// Change to your current platform
"args": [ "-e" ],
// Change the arguments below for the project you want to test with.
// To run the project instead of editing it, remove the "--editor" argument.
"args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],

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@@ -14,7 +14,7 @@ The following diagram describes the architecture used by Godot, from the
core components down to the abstracted drivers, via the scene
structure and the servers.
.. image:: /img/architecture_diagram.jpg
.. image:: img/architecture_diagram.jpg
Debugging the editor with gdb
-----------------------------