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Merge branch 'master' into 3.2
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@@ -51,7 +51,7 @@ Distro-specific one-liners
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| | |
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| | sudo dnf install scons pkgconfig libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel \ |
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| | libXi-devel mesa-libGL-devel mesa-libGLU-devel alsa-lib-devel pulseaudio-libs-devel \ |
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| | libudev-devel yasm |
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| | libudev-devel yasm gcc-c++ |
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+------------------+-----------------------------------------------------------------------------------------------------------+
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| **FreeBSD** | :: |
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| | |
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@@ -11,16 +11,18 @@ Requirements
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- Mono 5.12.0 or greater
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- MSBuild
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- NuGet
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- pkg-config
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- **On Linux/macOS only:** pkg-config
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You may need to import necessary certificates for NuGet to perform HTTPS
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requests.
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The recommended method is to use **curl**'s CA (Certificate Autorities) certificate bundle.
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Run the following commands to download and import it.
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On Windows, you can run it from the Mono command line prompt (or the regular prompt if you added Mono's ``bin`` directory to your ``PATH`` environment variable)::
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Run the following commands to download and import it. On Windows, you can run it
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from the Mono command line prompt (or the regular prompt if you added Mono's
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``bin`` directory to your ``PATH`` environment variable)::
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# If using PowerShell, replace `curl` with `curl.exe` below.
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curl -LO https://curl.haxx.se/ca/cacert.pem
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cert-sync --user cacert.pem
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@@ -45,7 +47,7 @@ By default, the Mono module is disabled when building. To enable it, add the
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option ``module_mono_enabled=yes`` to the SCons command line.
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Generate the glue
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-------------------
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-----------------
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Glue sources are the wrapper functions that will be called by managed methods.
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These source files must be generated before building your final binaries. In
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@@ -76,6 +78,7 @@ generate the Mono glue.
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Notes
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^^^^^
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- **Do not build your final binaries with** ``mono_glue=no``.
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This disables C# scripting. This option must be used only for the temporary
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binary that will generate the glue. Godot will print a warning at startup if
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@@ -121,6 +124,7 @@ Examples
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Example (Windows)
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^^^^^^^^^^^^^^^^^
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::
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# Build temporary binary
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@@ -137,6 +141,7 @@ Example (Windows)
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Example (X11)
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^^^^^^^^^^^^^
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::
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# Build temporary binary
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@@ -188,7 +193,7 @@ inside the ZIP archive:
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+-------------------------------------------------------+---------------------------------------------------------------+
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Editor
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^^^^^^^^
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^^^^^^
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The name of the data directory for the Godot editor will always be
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``GodotSharp``. The contents of this directory are the following:
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