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Update build tools requirements.
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@@ -26,8 +26,8 @@ Requirements
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For compiling under Windows, Linux or macOS, the following is required:
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- `Python 3.8+ <https://www.python.org/downloads/>`_.
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- `SCons 4.0+ <https://scons.org/pages/download.html>`_ build system.
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- `Python 3.9+ <https://www.python.org/downloads/>`_.
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- `SCons 4.4+ <https://scons.org/pages/download.html>`_ build system.
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- Android SDK
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- To install the Android SDK, follow the steps `here <https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html>`_.
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@@ -13,8 +13,8 @@ Compiling for iOS
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Requirements
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------------
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- `Python 3.8+ <https://www.python.org/downloads/macos/>`_.
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- `SCons 4.0+ <https://scons.org/pages/download.html>`_ build system.
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- `Python 3.9+ <https://www.python.org/downloads/macos/>`_.
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- `SCons 4.4+ <https://scons.org/pages/download.html>`_ build system.
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- `Xcode <https://apps.apple.com/us/app/xcode/id497799835>`_.
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- Launch Xcode once and install iOS support. If you have already launched
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Xcode and need to install iOS support, go to *Xcode -> Settings... -> Platforms*.
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@@ -17,8 +17,8 @@ For compiling under Linux or other Unix variants, the following is
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required:
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- GCC 9+ or Clang 6+.
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- `Python 3.8+ <https://www.python.org/downloads/>`_.
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- `SCons 4.0+ <https://scons.org/pages/download.html>`_ build system.
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- `Python 3.9+ <https://www.python.org/downloads/>`_.
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- `SCons 4.4+ <https://scons.org/pages/download.html>`_ build system.
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- pkg-config (used to detect the development libraries listed below).
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- Development libraries:
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@@ -15,8 +15,8 @@ Requirements
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For compiling under macOS, the following is required:
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- `Python 3.8+ <https://www.python.org/downloads/macos/>`_.
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- `SCons 4.0+ <https://scons.org/pages/download.html>`_ build system.
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- `Python 3.9+ <https://www.python.org/downloads/macos/>`_.
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- `SCons 4.4+ <https://scons.org/pages/download.html>`_ build system.
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- `Xcode <https://apps.apple.com/us/app/xcode/id497799835>`_
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(or the more lightweight Command Line Tools for Xcode).
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- `Vulkan SDK <https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.dmg>`_
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@@ -16,8 +16,8 @@ Requirements
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To compile export templates for the Web, the following is required:
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- `Emscripten 4.0.0+ <https://emscripten.org>`__.
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- `Python 3.8+ <https://www.python.org/>`__.
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- `SCons 4.0+ <https://scons.org/pages/download.html>`__ build system.
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- `Python 3.9+ <https://www.python.org/>`__.
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- `SCons 4.4+ <https://scons.org/pages/download.html>`__ build system.
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.. seealso:: To get the Godot source code for compiling, see
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:ref:`doc_getting_source`.
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@@ -20,6 +20,7 @@ For compiling under Windows, the following is required:
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- `Visual Studio Community <https://www.visualstudio.com/vs/community/>`_,
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version 2019 or later. Visual Studio 2022 is recommended.
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**Make sure to enable C++ in the list of workflows to install.**
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**Make sure to enable Windows SDK 10.0.22621 (for Visual Studio 2019) or more recent version (for Visual Studio 2022+).**
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If you've already installed Visual Studio without C++ support, run the installer
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again; it should present you a **Modify** button.
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Supports ``x86_64``, ``x86_32``, and ``arm64``.
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@@ -30,9 +31,9 @@ For compiling under Windows, the following is required:
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- `MinGW-LLVM <https://github.com/mstorsjo/llvm-mingw/releases>`_ with clang can be used as
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an alternative to Visual Studio and MinGW-w64.
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Supports ``x86_64``, ``x86_32``, and ``arm64``.
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- `Python 3.8+ <https://www.python.org/downloads/windows/>`_.
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- `Python 3.9+ <https://www.python.org/downloads/windows/>`_.
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**Make sure to enable the option to add Python to the** ``PATH`` **in the installer.**
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- `SCons 4.0+ <https://scons.org/pages/download.html>`_ build system. Using the
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- `SCons 4.4+ <https://scons.org/pages/download.html>`_ build system. Using the
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latest release is recommended, especially for proper support of recent Visual
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Studio releases.
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- :ref:`Direct3D 12 dependencies <doc_compiling_for_windows_installing_d3d12_requirements>`
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