diff --git a/tutorials/navigation/navigation_using_navigationmeshes.rst b/tutorials/navigation/navigation_using_navigationmeshes.rst index 54efb6864..7a98cba9f 100644 --- a/tutorials/navigation/navigation_using_navigationmeshes.rst +++ b/tutorials/navigation/navigation_using_navigationmeshes.rst @@ -49,6 +49,10 @@ node, the individual parsing, baking, and region update steps are all combined i The nodes are available in 2D and 3D as :ref:`NavigationRegion2D` and :ref:`NavigationRegion3D` respectively. +.. tip:: + + The navigation mesh ``source_geometry_mode`` can be switched to parse specific node group names so nodes that should be baked can be placed anywhere in the scene. + .. tabs:: .. tab:: Baking with a NavigationRegion2D