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Broken links fixed in developement/cpp
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@@ -237,10 +237,10 @@ Godot features many error macros to make error reporting more convenient.
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.. seealso::
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See `core/error_macros.h <https://github.com/godotengine/godot/blob/master/core/error_macros.h>`__
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See `core/error_macros.h <https://github.com/godotengine/godot/blob/3.x/core/error_macros.h>`__
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in Godot's codebase for more information about each error macro.
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Some functions return an error code (materialized by a return type of
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``Error``). This value can be returned directly from an error macro.
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See the list of available error codes in
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`core/error_list.h <https://github.com/godotengine/godot/blob/master/core/error_list.h>`__.
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`core/error_list.h <https://github.com/godotengine/godot/blob/3.x/core/error_list.h>`__.
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@@ -34,7 +34,7 @@ directly to wchar_t.
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References:
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~~~~~~~~~~~
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- `core/typedefs.h <https://github.com/godotengine/godot/blob/master/core/typedefs.h>`__
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- `core/typedefs.h <https://github.com/godotengine/godot/blob/3.x/core/typedefs.h>`__
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Memory model
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------------
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@@ -131,8 +131,8 @@ large amount of accesses.
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References:
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~~~~~~~~~~~
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- `core/os/memory.h <https://github.com/godotengine/godot/blob/master/core/os/memory.h>`__
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- `core/pool_vector.h <https://github.com/godotengine/godot/blob/master/core/pool_vector.cpp>`__
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- `core/os/memory.h <https://github.com/godotengine/godot/blob/3.x/core/os/memory.h>`__
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- `core/pool_vector.h <https://github.com/godotengine/godot/blob/3.x/core/pool_vector.cpp>`__
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Containers
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----------
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@@ -165,10 +165,10 @@ The Vector<> class also has a few nice features:
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References:
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~~~~~~~~~~~
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- `core/vector.h <https://github.com/godotengine/godot/blob/master/core/vector.h>`__
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- `core/list.h <https://github.com/godotengine/godot/blob/master/core/list.h>`__
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- `core/set.h <https://github.com/godotengine/godot/blob/master/core/set.h>`__
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- `core/map.h <https://github.com/godotengine/godot/blob/master/core/map.h>`__
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- `core/vector.h <https://github.com/godotengine/godot/blob/3.x/core/vector.h>`__
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- `core/list.h <https://github.com/godotengine/godot/blob/3.x/core/list.h>`__
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- `core/set.h <https://github.com/godotengine/godot/blob/3.x/core/set.h>`__
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- `core/map.h <https://github.com/godotengine/godot/blob/3.x/core/map.h>`__
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String
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------
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@@ -181,7 +181,7 @@ conversion and visualization.
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References:
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~~~~~~~~~~~
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- `core/ustring.h <https://github.com/godotengine/godot/blob/master/core/ustring.h>`__
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- `core/ustring.h <https://github.com/godotengine/godot/blob/3.x/core/ustring.h>`__
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StringName
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----------
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@@ -197,7 +197,7 @@ is fast.
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References:
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~~~~~~~~~~~
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- `core/string_name.h <https://github.com/godotengine/godot/blob/master/core/string_name.h>`__
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- `core/string_name.h <https://github.com/godotengine/godot/blob/3.x/core/string_name.h>`__
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Math types
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----------
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@@ -208,7 +208,7 @@ directory.
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References:
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~~~~~~~~~~~
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- `core/math <https://github.com/godotengine/godot/tree/master/core/math>`__
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- `core/math <https://github.com/godotengine/godot/tree/3.x/core/math>`__
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NodePath
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--------
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@@ -219,7 +219,7 @@ referencing them fast.
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References:
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~~~~~~~~~~~
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- `core/node_path.h <https://github.com/godotengine/godot/blob/master/core/node_path.h>`__
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- `core/node_path.h <https://github.com/godotengine/godot/blob/3.x/core/node_path.h>`__
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RID
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---
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@@ -232,4 +232,4 @@ referenced data.
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References:
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~~~~~~~~~~~
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- `core/rid.h <https://github.com/godotengine/godot/blob/master/core/rid.h>`__
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- `core/rid.h <https://github.com/godotengine/godot/blob/3.x/core/rid.h>`__
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@@ -76,7 +76,7 @@ an initialization state and a cleanup procedure.
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private:
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uint64_t counter;
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RID_Owner<InfiniteBus> bus_owner;
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// https://github.com/godotengine/godot/blob/master/core/rid.h#L196
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// https://github.com/godotengine/godot/blob/3.x/core/rid.h#L196
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Set<RID> buses;
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void _emit_occupy_room(uint64_t room, RID rid);
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@@ -204,7 +204,7 @@ an initialization state and a cleanup procedure.
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return ret;
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}
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// https://github.com/godotengine/godot/blob/master/core/rid.h#L187
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// https://github.com/godotengine/godot/blob/3.x/core/rid.h#L187
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bool HilbertHotel::delete_bus(RID id) {
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if (bus_owner.owns(id)) {
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lock();
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@@ -316,7 +316,7 @@ References
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~~~~~~~~~~~
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- :ref:`RID<class_rid>`
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- `core/rid.h <https://github.com/godotengine/godot/blob/master/core/rid.h>`__
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- `core/rid.h <https://github.com/godotengine/godot/blob/3.x/core/rid.h>`__
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Registering the class in GDScript
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---------------------------------
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@@ -474,7 +474,7 @@ to execute the desired behavior. The queue will be flushed whenever either
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References:
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~~~~~~~~~~~
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- `core/message_queue.cpp <https://github.com/godotengine/godot/blob/master/core/message_queue.cpp>`__
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- `core/message_queue.cpp <https://github.com/godotengine/godot/blob/3.x/core/message_queue.cpp>`__
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Summing it up
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-------------
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@@ -35,7 +35,7 @@ This makes Objects gain a lot of functionality, like for example
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References:
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~~~~~~~~~~~
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- `core/object.h <https://github.com/godotengine/godot/blob/master/core/object.h>`__
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- `core/object.h <https://github.com/godotengine/godot/blob/3.x/core/object.h>`__
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Registering an Object
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---------------------
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@@ -93,7 +93,7 @@ string passing the name can be passed for brevity.
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References:
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~~~~~~~~~~~
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- `core/class_db.h <https://github.com/godotengine/godot/blob/master/core/class_db.h>`__
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- `core/class_db.h <https://github.com/godotengine/godot/blob/3.x/core/class_db.h>`__
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Constants
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---------
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@@ -258,7 +258,7 @@ templates point to it.
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References:
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~~~~~~~~~~~
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- `core/reference.h <https://github.com/godotengine/godot/blob/master/core/reference.h>`__
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- `core/reference.h <https://github.com/godotengine/godot/blob/3.x/core/reference.h>`__
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Resources:
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----------
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@@ -274,7 +274,7 @@ Resources without a path are fine too.
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References:
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~~~~~~~~~~~
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- `core/resource.h <https://github.com/godotengine/godot/blob/master/core/resource.h>`__
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- `core/resource.h <https://github.com/godotengine/godot/blob/3.x/core/resource.h>`__
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Resource loading
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----------------
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@@ -295,7 +295,7 @@ the same time.
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References:
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~~~~~~~~~~~
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- `core/io/resource_loader.h <https://github.com/godotengine/godot/blob/master/core/io/resource_loader.h>`__
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- `core/io/resource_loader.h <https://github.com/godotengine/godot/blob/3.x/core/io/resource_loader.h>`__
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Resource saving
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---------------
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@@ -314,4 +314,4 @@ be bundled with the saved resource and assigned sub-IDs, like
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References:
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~~~~~~~~~~~
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- `core/io/resource_saver.h <https://github.com/godotengine/godot/blob/master/core/io/resource_saver.h>`__
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- `core/io/resource_saver.h <https://github.com/godotengine/godot/blob/3.x/core/io/resource_saver.h>`__
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@@ -37,7 +37,7 @@ of C++ with little effort. Become a friend of Variant today.
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References:
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~~~~~~~~~~~
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- `core/variant.h <https://github.com/godotengine/godot/blob/master/core/variant.h>`__
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- `core/variant.h <https://github.com/godotengine/godot/blob/3.x/core/variant.h>`__
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Containers: Dictionary and Array
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--------------------------------
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@@ -56,5 +56,5 @@ Copy-on-write (COW) mode support for containers was dropped with Godot 3.0.
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References:
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~~~~~~~~~~~
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- `core/dictionary.h <https://github.com/godotengine/godot/blob/master/core/dictionary.h>`__
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- `core/array.h <https://github.com/godotengine/godot/blob/master/core/array.h>`__
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- `core/dictionary.h <https://github.com/godotengine/godot/blob/3.x/core/dictionary.h>`__
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- `core/array.h <https://github.com/godotengine/godot/blob/3.x/core/array.h>`__
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