Broken links fixed in developement/cpp

This commit is contained in:
ayushk7
2021-05-25 00:59:18 +05:30
parent 382d623541
commit f2178c02af
5 changed files with 27 additions and 27 deletions

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@@ -237,10 +237,10 @@ Godot features many error macros to make error reporting more convenient.
.. seealso::
See `core/error_macros.h <https://github.com/godotengine/godot/blob/master/core/error_macros.h>`__
See `core/error_macros.h <https://github.com/godotengine/godot/blob/3.x/core/error_macros.h>`__
in Godot's codebase for more information about each error macro.
Some functions return an error code (materialized by a return type of
``Error``). This value can be returned directly from an error macro.
See the list of available error codes in
`core/error_list.h <https://github.com/godotengine/godot/blob/master/core/error_list.h>`__.
`core/error_list.h <https://github.com/godotengine/godot/blob/3.x/core/error_list.h>`__.

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@@ -34,7 +34,7 @@ directly to wchar_t.
References:
~~~~~~~~~~~
- `core/typedefs.h <https://github.com/godotengine/godot/blob/master/core/typedefs.h>`__
- `core/typedefs.h <https://github.com/godotengine/godot/blob/3.x/core/typedefs.h>`__
Memory model
------------
@@ -131,8 +131,8 @@ large amount of accesses.
References:
~~~~~~~~~~~
- `core/os/memory.h <https://github.com/godotengine/godot/blob/master/core/os/memory.h>`__
- `core/pool_vector.h <https://github.com/godotengine/godot/blob/master/core/pool_vector.cpp>`__
- `core/os/memory.h <https://github.com/godotengine/godot/blob/3.x/core/os/memory.h>`__
- `core/pool_vector.h <https://github.com/godotengine/godot/blob/3.x/core/pool_vector.cpp>`__
Containers
----------
@@ -165,10 +165,10 @@ The Vector<> class also has a few nice features:
References:
~~~~~~~~~~~
- `core/vector.h <https://github.com/godotengine/godot/blob/master/core/vector.h>`__
- `core/list.h <https://github.com/godotengine/godot/blob/master/core/list.h>`__
- `core/set.h <https://github.com/godotengine/godot/blob/master/core/set.h>`__
- `core/map.h <https://github.com/godotengine/godot/blob/master/core/map.h>`__
- `core/vector.h <https://github.com/godotengine/godot/blob/3.x/core/vector.h>`__
- `core/list.h <https://github.com/godotengine/godot/blob/3.x/core/list.h>`__
- `core/set.h <https://github.com/godotengine/godot/blob/3.x/core/set.h>`__
- `core/map.h <https://github.com/godotengine/godot/blob/3.x/core/map.h>`__
String
------
@@ -181,7 +181,7 @@ conversion and visualization.
References:
~~~~~~~~~~~
- `core/ustring.h <https://github.com/godotengine/godot/blob/master/core/ustring.h>`__
- `core/ustring.h <https://github.com/godotengine/godot/blob/3.x/core/ustring.h>`__
StringName
----------
@@ -197,7 +197,7 @@ is fast.
References:
~~~~~~~~~~~
- `core/string_name.h <https://github.com/godotengine/godot/blob/master/core/string_name.h>`__
- `core/string_name.h <https://github.com/godotengine/godot/blob/3.x/core/string_name.h>`__
Math types
----------
@@ -208,7 +208,7 @@ directory.
References:
~~~~~~~~~~~
- `core/math <https://github.com/godotengine/godot/tree/master/core/math>`__
- `core/math <https://github.com/godotengine/godot/tree/3.x/core/math>`__
NodePath
--------
@@ -219,7 +219,7 @@ referencing them fast.
References:
~~~~~~~~~~~
- `core/node_path.h <https://github.com/godotengine/godot/blob/master/core/node_path.h>`__
- `core/node_path.h <https://github.com/godotengine/godot/blob/3.x/core/node_path.h>`__
RID
---
@@ -232,4 +232,4 @@ referenced data.
References:
~~~~~~~~~~~
- `core/rid.h <https://github.com/godotengine/godot/blob/master/core/rid.h>`__
- `core/rid.h <https://github.com/godotengine/godot/blob/3.x/core/rid.h>`__

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@@ -76,7 +76,7 @@ an initialization state and a cleanup procedure.
private:
uint64_t counter;
RID_Owner<InfiniteBus> bus_owner;
// https://github.com/godotengine/godot/blob/master/core/rid.h#L196
// https://github.com/godotengine/godot/blob/3.x/core/rid.h#L196
Set<RID> buses;
void _emit_occupy_room(uint64_t room, RID rid);
@@ -204,7 +204,7 @@ an initialization state and a cleanup procedure.
return ret;
}
// https://github.com/godotengine/godot/blob/master/core/rid.h#L187
// https://github.com/godotengine/godot/blob/3.x/core/rid.h#L187
bool HilbertHotel::delete_bus(RID id) {
if (bus_owner.owns(id)) {
lock();
@@ -316,7 +316,7 @@ References
~~~~~~~~~~~
- :ref:`RID<class_rid>`
- `core/rid.h <https://github.com/godotengine/godot/blob/master/core/rid.h>`__
- `core/rid.h <https://github.com/godotengine/godot/blob/3.x/core/rid.h>`__
Registering the class in GDScript
---------------------------------
@@ -474,7 +474,7 @@ to execute the desired behavior. The queue will be flushed whenever either
References:
~~~~~~~~~~~
- `core/message_queue.cpp <https://github.com/godotengine/godot/blob/master/core/message_queue.cpp>`__
- `core/message_queue.cpp <https://github.com/godotengine/godot/blob/3.x/core/message_queue.cpp>`__
Summing it up
-------------

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@@ -35,7 +35,7 @@ This makes Objects gain a lot of functionality, like for example
References:
~~~~~~~~~~~
- `core/object.h <https://github.com/godotengine/godot/blob/master/core/object.h>`__
- `core/object.h <https://github.com/godotengine/godot/blob/3.x/core/object.h>`__
Registering an Object
---------------------
@@ -93,7 +93,7 @@ string passing the name can be passed for brevity.
References:
~~~~~~~~~~~
- `core/class_db.h <https://github.com/godotengine/godot/blob/master/core/class_db.h>`__
- `core/class_db.h <https://github.com/godotengine/godot/blob/3.x/core/class_db.h>`__
Constants
---------
@@ -258,7 +258,7 @@ templates point to it.
References:
~~~~~~~~~~~
- `core/reference.h <https://github.com/godotengine/godot/blob/master/core/reference.h>`__
- `core/reference.h <https://github.com/godotengine/godot/blob/3.x/core/reference.h>`__
Resources:
----------
@@ -274,7 +274,7 @@ Resources without a path are fine too.
References:
~~~~~~~~~~~
- `core/resource.h <https://github.com/godotengine/godot/blob/master/core/resource.h>`__
- `core/resource.h <https://github.com/godotengine/godot/blob/3.x/core/resource.h>`__
Resource loading
----------------
@@ -295,7 +295,7 @@ the same time.
References:
~~~~~~~~~~~
- `core/io/resource_loader.h <https://github.com/godotengine/godot/blob/master/core/io/resource_loader.h>`__
- `core/io/resource_loader.h <https://github.com/godotengine/godot/blob/3.x/core/io/resource_loader.h>`__
Resource saving
---------------
@@ -314,4 +314,4 @@ be bundled with the saved resource and assigned sub-IDs, like
References:
~~~~~~~~~~~
- `core/io/resource_saver.h <https://github.com/godotengine/godot/blob/master/core/io/resource_saver.h>`__
- `core/io/resource_saver.h <https://github.com/godotengine/godot/blob/3.x/core/io/resource_saver.h>`__

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@@ -37,7 +37,7 @@ of C++ with little effort. Become a friend of Variant today.
References:
~~~~~~~~~~~
- `core/variant.h <https://github.com/godotengine/godot/blob/master/core/variant.h>`__
- `core/variant.h <https://github.com/godotengine/godot/blob/3.x/core/variant.h>`__
Containers: Dictionary and Array
--------------------------------
@@ -56,5 +56,5 @@ Copy-on-write (COW) mode support for containers was dropped with Godot 3.0.
References:
~~~~~~~~~~~
- `core/dictionary.h <https://github.com/godotengine/godot/blob/master/core/dictionary.h>`__
- `core/array.h <https://github.com/godotengine/godot/blob/master/core/array.h>`__
- `core/dictionary.h <https://github.com/godotengine/godot/blob/3.x/core/dictionary.h>`__
- `core/array.h <https://github.com/godotengine/godot/blob/3.x/core/array.h>`__