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Proofing/review: Remove filler words, adhere to style guide
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@@ -8,7 +8,7 @@ Introduction
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Sería excelente que el mundo hablara solo un idioma. Unfortunately for
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us developers, that is not the case. While not generally a big
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requirement when developing indie or niche games, it is also very common
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requirement when developing indie or niche games, it is also common
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that games going into a more massive market require localization.
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Godot offers many tools to make this process more straightforward, so
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@@ -71,7 +71,7 @@ Making controls resizable
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The same text in different languages can vary greatly in length. For
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this, make sure to read the tutorial on :ref:`doc_size_and_anchors`, as having
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dynamically adjusted control sizes may help.
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:ref:`Container <class_Container>` can be very useful, as well as the multiple options in
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:ref:`Container <class_Container>` can be useful, as well as the multiple options in
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:ref:`Label <class_Label>` for text wrapping.
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TranslationServer
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