Proofing/review: Remove filler words, adhere to style guide

This commit is contained in:
mhilbrunner
2018-05-06 05:23:37 +02:00
parent 9f526a3ea8
commit f215a0cf26
88 changed files with 337 additions and 374 deletions

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@@ -8,7 +8,7 @@ Introduction
Sería excelente que el mundo hablara solo un idioma. Unfortunately for
us developers, that is not the case. While not generally a big
requirement when developing indie or niche games, it is also very common
requirement when developing indie or niche games, it is also common
that games going into a more massive market require localization.
Godot offers many tools to make this process more straightforward, so
@@ -71,7 +71,7 @@ Making controls resizable
The same text in different languages can vary greatly in length. For
this, make sure to read the tutorial on :ref:`doc_size_and_anchors`, as having
dynamically adjusted control sizes may help.
:ref:`Container <class_Container>` can be very useful, as well as the multiple options in
:ref:`Container <class_Container>` can be useful, as well as the multiple options in
:ref:`Label <class_Label>` for text wrapping.
TranslationServer