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Proofing/review: Remove filler words, adhere to style guide
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@@ -83,8 +83,8 @@ in Godot (see list of supported options above),
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but we strongly encourage you to try it and see the benefits for yourself.
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GDScript is designed to integrate from the ground to the way Godot
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works, more than any other language, and is very simple and easy to
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learn. Takes at most a day or two to get comfortable and it's very easy
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works, more than any other language, and is simple and easy to
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learn. Takes at most a day or two to get comfortable and it's easy
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to see the benefits once you do. Please do the effort to learn
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GDScript, you will not regret it.
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@@ -122,13 +122,13 @@ The main reasons are:
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5. Garbage collector results in stalls or unnecessarily large memory
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usage (Lua, Python, JS, AS, etc.).
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6. Difficulty to integrate with the code editor for providing code
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completion, live editing, etc. (all of them). This is very well
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completion, live editing, etc. (all of them). This is well
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supported by GDScript.
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GDScript was designed to solve the issues above, and performs very well
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GDScript was designed to solve the issues above, and performs well
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in all the above scenarios. Please learn GDScript and enjoy a
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very smooth integration of scripting with the game engine (yes, it's a
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rare but very enjoyable situation when things just work). It's worth
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smooth integration of scripting with the game engine (yes, it's a
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rare but enjoyable situation when things just work). It's worth
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it, give it a try!
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I want to extend Godot. What are my options for creating plugins?
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@@ -151,11 +151,11 @@ the Godot modules as well as the `unofficial Python support <https://github.com/
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Why is FBX not supported for import?
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------------------------------------
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FBX SDK has a very `restrictive license <http://www.blender.org/bf/Autodesk_FBX_License.rtf>`_,
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FBX SDK has a `restrictive license <http://www.blender.org/bf/Autodesk_FBX_License.rtf>`_,
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that is incompatible with the `open license <http://opensource.org/licenses/MIT>`_
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provided by Godot.
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That said, Godot's Collada support is really good, please use the
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That said, Godot's Collada support is good, please use the
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`OpenCollada <https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools>`_
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exporter for maximum compatibility if you are using Maya or 3DS Max.
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If you are using Blender, take a look at our own
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@@ -220,7 +220,7 @@ Camera XFov or YFov.
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And that's it! Your game should work in multiple resolutions.
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If there really is a desire to make your game also work on ancient
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If there is a desire to make your game also work on ancient
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devices with tiny screens (less than 300 pixels in width), you can use
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the export option to shrink images, and set that build to be used for
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certain screen sizes in the App Store or Google Play.
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@@ -31,7 +31,7 @@ if you need a quick writeup about Godot Engine.
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platforms, including the major desktop platforms (Linux, macOS, Windows)
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as well as mobile (Android, iOS) and web-based (HTML5) platforms.
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Godot is completely free and open source under the very permissive MIT
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Godot is completely free and open source under the permissive MIT
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license. No strings attached, no royalties, nothing. Users' games are
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theirs, down to the last line of engine code. Godot's development is fully
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independent and community-driven, empowering users to help shape their
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