Proofing/review: Remove filler words, adhere to style guide

This commit is contained in:
mhilbrunner
2018-05-06 05:23:37 +02:00
parent 9f526a3ea8
commit f215a0cf26
88 changed files with 337 additions and 374 deletions

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@@ -83,8 +83,8 @@ in Godot (see list of supported options above),
but we strongly encourage you to try it and see the benefits for yourself.
GDScript is designed to integrate from the ground to the way Godot
works, more than any other language, and is very simple and easy to
learn. Takes at most a day or two to get comfortable and it's very easy
works, more than any other language, and is simple and easy to
learn. Takes at most a day or two to get comfortable and it's easy
to see the benefits once you do. Please do the effort to learn
GDScript, you will not regret it.
@@ -122,13 +122,13 @@ The main reasons are:
5. Garbage collector results in stalls or unnecessarily large memory
usage (Lua, Python, JS, AS, etc.).
6. Difficulty to integrate with the code editor for providing code
completion, live editing, etc. (all of them). This is very well
completion, live editing, etc. (all of them). This is well
supported by GDScript.
GDScript was designed to solve the issues above, and performs very well
GDScript was designed to solve the issues above, and performs well
in all the above scenarios. Please learn GDScript and enjoy a
very smooth integration of scripting with the game engine (yes, it's a
rare but very enjoyable situation when things just work). It's worth
smooth integration of scripting with the game engine (yes, it's a
rare but enjoyable situation when things just work). It's worth
it, give it a try!
I want to extend Godot. What are my options for creating plugins?
@@ -151,11 +151,11 @@ the Godot modules as well as the `unofficial Python support <https://github.com/
Why is FBX not supported for import?
------------------------------------
FBX SDK has a very `restrictive license <http://www.blender.org/bf/Autodesk_FBX_License.rtf>`_,
FBX SDK has a `restrictive license <http://www.blender.org/bf/Autodesk_FBX_License.rtf>`_,
that is incompatible with the `open license <http://opensource.org/licenses/MIT>`_
provided by Godot.
That said, Godot's Collada support is really good, please use the
That said, Godot's Collada support is good, please use the
`OpenCollada <https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools>`_
exporter for maximum compatibility if you are using Maya or 3DS Max.
If you are using Blender, take a look at our own
@@ -220,7 +220,7 @@ Camera XFov or YFov.
And that's it! Your game should work in multiple resolutions.
If there really is a desire to make your game also work on ancient
If there is a desire to make your game also work on ancient
devices with tiny screens (less than 300 pixels in width), you can use
the export option to shrink images, and set that build to be used for
certain screen sizes in the App Store or Google Play.

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@@ -31,7 +31,7 @@ if you need a quick writeup about Godot Engine.
platforms, including the major desktop platforms (Linux, macOS, Windows)
as well as mobile (Android, iOS) and web-based (HTML5) platforms.
Godot is completely free and open source under the very permissive MIT
Godot is completely free and open source under the permissive MIT
license. No strings attached, no royalties, nothing. Users' games are
theirs, down to the last line of engine code. Godot's development is fully
independent and community-driven, empowering users to help shape their