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Use more standard terminology. Fix grammar.
Change to use node relationship terminology ("sibling") that is both more standard[0] & more inclusive.
Fix pluralisation (i.e. "Xs nodes" -> "X nodes").
[0] e.g. https://en.wikipedia.org/wiki/Tree_structure#Terminology_and_properties
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@@ -79,7 +79,7 @@ UI element instantiation, and it will also manage the communication between them
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As a matter of fact, we wish to design each UI element in their own scene.
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Different scenes are not aware of each other unless they are both children of a
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parent scene, yet they will then require ``get_node("../brother")`` accessors.
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parent scene, yet they will then require ``get_node("../sibling")`` accessors.
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Such practice is more likely to produce errors at runtime, especially if these
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scenes do not share the same parent node. This is why, they should only be
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allowed to access their children.
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@@ -92,7 +92,7 @@ be instanced by ``main_screen_plugin.gd`` script, this one script will also
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connect each of them to the required signals.
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.. note:: If the ``main_screen_plugin.gd`` instantiates the UI scenes, won't
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they be brothers nodes then?
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they be sibling nodes then?
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Not necessarily: this script may add all UI scenes as children of the same node
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of the editor's scene tree - but maybe it won't. And the ``main_screen_plugin.gd``
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