classref: Remove stray spaces in method signatures

This commit is contained in:
Rémi Verschelde
2017-10-21 14:03:27 +02:00
parent 4ce8307e42
commit f0bd3cc2c1
403 changed files with 18060 additions and 18060 deletions

View File

@@ -19,91 +19,91 @@ Camera node for 2D scenes.
Member Functions
----------------
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`align<class_Camera2D_align>` **(** **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_current<class_Camera2D_clear_current>` **(** **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`force_update_scroll<class_Camera2D_force_update_scroll>` **(** **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_anchor_mode<class_Camera2D_get_anchor_mode>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_camera_position<class_Camera2D_get_camera_position>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_camera_screen_center<class_Camera2D_get_camera_screen_center>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_node>` | :ref:`get_custom_viewport<class_Camera2D_get_custom_viewport>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_drag_margin<class_Camera2D_get_drag_margin>` **(** :ref:`int<class_int>` margin **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_follow_smoothing<class_Camera2D_get_follow_smoothing>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_h_offset<class_Camera2D_get_h_offset>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_limit<class_Camera2D_get_limit>` **(** :ref:`int<class_int>` margin **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_offset<class_Camera2D_get_offset>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_v_offset<class_Camera2D_get_v_offset>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_zoom<class_Camera2D_get_zoom>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_current<class_Camera2D_is_current>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_follow_smoothing_enabled<class_Camera2D_is_follow_smoothing_enabled>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_h_drag_enabled<class_Camera2D_is_h_drag_enabled>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_limit_drawing_enabled<class_Camera2D_is_limit_drawing_enabled>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_limit_smoothing_enabled<class_Camera2D_is_limit_smoothing_enabled>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_margin_drawing_enabled<class_Camera2D_is_margin_drawing_enabled>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_rotating<class_Camera2D_is_rotating>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_screen_drawing_enabled<class_Camera2D_is_screen_drawing_enabled>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_v_drag_enabled<class_Camera2D_is_v_drag_enabled>` **(** **)** const |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`make_current<class_Camera2D_make_current>` **(** **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`reset_smoothing<class_Camera2D_reset_smoothing>` **(** **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_anchor_mode<class_Camera2D_set_anchor_mode>` **(** :ref:`int<class_int>` anchor_mode **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_custom_viewport<class_Camera2D_set_custom_viewport>` **(** :ref:`Node<class_node>` viewport **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_drag_margin<class_Camera2D_set_drag_margin>` **(** :ref:`int<class_int>` margin, :ref:`float<class_float>` drag_margin **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_enable_follow_smoothing<class_Camera2D_set_enable_follow_smoothing>` **(** :ref:`bool<class_bool>` follow_smoothing **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_follow_smoothing<class_Camera2D_set_follow_smoothing>` **(** :ref:`float<class_float>` follow_smoothing **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_h_drag_enabled<class_Camera2D_set_h_drag_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_h_offset<class_Camera2D_set_h_offset>` **(** :ref:`float<class_float>` ofs **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_limit<class_Camera2D_set_limit>` **(** :ref:`int<class_int>` margin, :ref:`int<class_int>` limit **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_limit_drawing_enabled<class_Camera2D_set_limit_drawing_enabled>` **(** :ref:`bool<class_bool>` limit_drawing_enabled **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_limit_smoothing_enabled<class_Camera2D_set_limit_smoothing_enabled>` **(** :ref:`bool<class_bool>` limit_smoothing_enabled **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_margin_drawing_enabled<class_Camera2D_set_margin_drawing_enabled>` **(** :ref:`bool<class_bool>` margin_drawing_enabled **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_offset<class_Camera2D_set_offset>` **(** :ref:`Vector2<class_vector2>` offset **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_rotating<class_Camera2D_set_rotating>` **(** :ref:`bool<class_bool>` rotating **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_screen_drawing_enabled<class_Camera2D_set_screen_drawing_enabled>` **(** :ref:`bool<class_bool>` screen_drawing_enabled **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_v_drag_enabled<class_Camera2D_set_v_drag_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_v_offset<class_Camera2D_set_v_offset>` **(** :ref:`float<class_float>` ofs **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_zoom<class_Camera2D_set_zoom>` **(** :ref:`Vector2<class_vector2>` zoom **)** |
+--------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------+
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`align<class_Camera2D_align>` **(** **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_current<class_Camera2D_clear_current>` **(** **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`force_update_scroll<class_Camera2D_force_update_scroll>` **(** **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_anchor_mode<class_Camera2D_get_anchor_mode>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_camera_position<class_Camera2D_get_camera_position>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_camera_screen_center<class_Camera2D_get_camera_screen_center>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_node>` | :ref:`get_custom_viewport<class_Camera2D_get_custom_viewport>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_drag_margin<class_Camera2D_get_drag_margin>` **(** :ref:`int<class_int>` margin **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_follow_smoothing<class_Camera2D_get_follow_smoothing>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_h_offset<class_Camera2D_get_h_offset>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_limit<class_Camera2D_get_limit>` **(** :ref:`int<class_int>` margin **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_offset<class_Camera2D_get_offset>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_v_offset<class_Camera2D_get_v_offset>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_zoom<class_Camera2D_get_zoom>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_current<class_Camera2D_is_current>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_follow_smoothing_enabled<class_Camera2D_is_follow_smoothing_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_h_drag_enabled<class_Camera2D_is_h_drag_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_limit_drawing_enabled<class_Camera2D_is_limit_drawing_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_limit_smoothing_enabled<class_Camera2D_is_limit_smoothing_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_margin_drawing_enabled<class_Camera2D_is_margin_drawing_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_rotating<class_Camera2D_is_rotating>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_screen_drawing_enabled<class_Camera2D_is_screen_drawing_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_v_drag_enabled<class_Camera2D_is_v_drag_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`make_current<class_Camera2D_make_current>` **(** **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`reset_smoothing<class_Camera2D_reset_smoothing>` **(** **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_anchor_mode<class_Camera2D_set_anchor_mode>` **(** :ref:`int<class_int>` anchor_mode **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_custom_viewport<class_Camera2D_set_custom_viewport>` **(** :ref:`Node<class_node>` viewport **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_drag_margin<class_Camera2D_set_drag_margin>` **(** :ref:`int<class_int>` margin, :ref:`float<class_float>` drag_margin **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_enable_follow_smoothing<class_Camera2D_set_enable_follow_smoothing>` **(** :ref:`bool<class_bool>` follow_smoothing **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_follow_smoothing<class_Camera2D_set_follow_smoothing>` **(** :ref:`float<class_float>` follow_smoothing **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_h_drag_enabled<class_Camera2D_set_h_drag_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_h_offset<class_Camera2D_set_h_offset>` **(** :ref:`float<class_float>` ofs **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_limit<class_Camera2D_set_limit>` **(** :ref:`int<class_int>` margin, :ref:`int<class_int>` limit **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_limit_drawing_enabled<class_Camera2D_set_limit_drawing_enabled>` **(** :ref:`bool<class_bool>` limit_drawing_enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_limit_smoothing_enabled<class_Camera2D_set_limit_smoothing_enabled>` **(** :ref:`bool<class_bool>` limit_smoothing_enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_margin_drawing_enabled<class_Camera2D_set_margin_drawing_enabled>` **(** :ref:`bool<class_bool>` margin_drawing_enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_offset<class_Camera2D_set_offset>` **(** :ref:`Vector2<class_vector2>` offset **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_rotating<class_Camera2D_set_rotating>` **(** :ref:`bool<class_bool>` rotating **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_screen_drawing_enabled<class_Camera2D_set_screen_drawing_enabled>` **(** :ref:`bool<class_bool>` screen_drawing_enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_v_drag_enabled<class_Camera2D_set_v_drag_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_v_offset<class_Camera2D_set_v_offset>` **(** :ref:`float<class_float>` ofs **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_zoom<class_Camera2D_set_zoom>` **(** :ref:`Vector2<class_vector2>` zoom **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
@@ -211,119 +211,119 @@ Member Function Description
.. _class_Camera2D_align:
- void **align** **(** **)**
- void **align** **(** **)**
Align the camera to the tracked node
.. _class_Camera2D_clear_current:
- void **clear_current** **(** **)**
- void **clear_current** **(** **)**
.. _class_Camera2D_force_update_scroll:
- void **force_update_scroll** **(** **)**
- void **force_update_scroll** **(** **)**
Force the camera to update scroll immediately.
.. _class_Camera2D_get_anchor_mode:
- :ref:`int<class_int>` **get_anchor_mode** **(** **)** const
- :ref:`int<class_int>` **get_anchor_mode** **(** **)** const
.. _class_Camera2D_get_camera_position:
- :ref:`Vector2<class_vector2>` **get_camera_position** **(** **)** const
- :ref:`Vector2<class_vector2>` **get_camera_position** **(** **)** const
Return the camera position.
.. _class_Camera2D_get_camera_screen_center:
- :ref:`Vector2<class_vector2>` **get_camera_screen_center** **(** **)** const
- :ref:`Vector2<class_vector2>` **get_camera_screen_center** **(** **)** const
.. _class_Camera2D_get_custom_viewport:
- :ref:`Node<class_node>` **get_custom_viewport** **(** **)** const
- :ref:`Node<class_node>` **get_custom_viewport** **(** **)** const
.. _class_Camera2D_get_drag_margin:
- :ref:`float<class_float>` **get_drag_margin** **(** :ref:`int<class_int>` margin **)** const
- :ref:`float<class_float>` **get_drag_margin** **(** :ref:`int<class_int>` margin **)** const
Return the margins needed to drag the camera (see :ref:`set_drag_margin<class_Camera2D_set_drag_margin>`).
.. _class_Camera2D_get_follow_smoothing:
- :ref:`float<class_float>` **get_follow_smoothing** **(** **)** const
- :ref:`float<class_float>` **get_follow_smoothing** **(** **)** const
.. _class_Camera2D_get_h_offset:
- :ref:`float<class_float>` **get_h_offset** **(** **)** const
- :ref:`float<class_float>` **get_h_offset** **(** **)** const
.. _class_Camera2D_get_limit:
- :ref:`int<class_int>` **get_limit** **(** :ref:`int<class_int>` margin **)** const
- :ref:`int<class_int>` **get_limit** **(** :ref:`int<class_int>` margin **)** const
Return the scrolling limit in pixels.
.. _class_Camera2D_get_offset:
- :ref:`Vector2<class_vector2>` **get_offset** **(** **)** const
- :ref:`Vector2<class_vector2>` **get_offset** **(** **)** const
Return the scroll offset.
.. _class_Camera2D_get_v_offset:
- :ref:`float<class_float>` **get_v_offset** **(** **)** const
- :ref:`float<class_float>` **get_v_offset** **(** **)** const
.. _class_Camera2D_get_zoom:
- :ref:`Vector2<class_vector2>` **get_zoom** **(** **)** const
- :ref:`Vector2<class_vector2>` **get_zoom** **(** **)** const
.. _class_Camera2D_is_current:
- :ref:`bool<class_bool>` **is_current** **(** **)** const
- :ref:`bool<class_bool>` **is_current** **(** **)** const
Return true of this is the current camera (see :ref:`make_current<class_Camera2D_make_current>`).
.. _class_Camera2D_is_follow_smoothing_enabled:
- :ref:`bool<class_bool>` **is_follow_smoothing_enabled** **(** **)** const
- :ref:`bool<class_bool>` **is_follow_smoothing_enabled** **(** **)** const
.. _class_Camera2D_is_h_drag_enabled:
- :ref:`bool<class_bool>` **is_h_drag_enabled** **(** **)** const
- :ref:`bool<class_bool>` **is_h_drag_enabled** **(** **)** const
.. _class_Camera2D_is_limit_drawing_enabled:
- :ref:`bool<class_bool>` **is_limit_drawing_enabled** **(** **)** const
- :ref:`bool<class_bool>` **is_limit_drawing_enabled** **(** **)** const
.. _class_Camera2D_is_limit_smoothing_enabled:
- :ref:`bool<class_bool>` **is_limit_smoothing_enabled** **(** **)** const
- :ref:`bool<class_bool>` **is_limit_smoothing_enabled** **(** **)** const
.. _class_Camera2D_is_margin_drawing_enabled:
- :ref:`bool<class_bool>` **is_margin_drawing_enabled** **(** **)** const
- :ref:`bool<class_bool>` **is_margin_drawing_enabled** **(** **)** const
.. _class_Camera2D_is_rotating:
- :ref:`bool<class_bool>` **is_rotating** **(** **)** const
- :ref:`bool<class_bool>` **is_rotating** **(** **)** const
.. _class_Camera2D_is_screen_drawing_enabled:
- :ref:`bool<class_bool>` **is_screen_drawing_enabled** **(** **)** const
- :ref:`bool<class_bool>` **is_screen_drawing_enabled** **(** **)** const
.. _class_Camera2D_is_v_drag_enabled:
- :ref:`bool<class_bool>` **is_v_drag_enabled** **(** **)** const
- :ref:`bool<class_bool>` **is_v_drag_enabled** **(** **)** const
.. _class_Camera2D_make_current:
- void **make_current** **(** **)**
- void **make_current** **(** **)**
Make this the current 2D camera for the scene (viewport and layer), in case there's many cameras in the scene.
.. _class_Camera2D_reset_smoothing:
- void **reset_smoothing** **(** **)**
- void **reset_smoothing** **(** **)**
Set the camera's position immediately to its current smoothing destination.
@@ -331,47 +331,47 @@ This has no effect if smoothing is disabled.
.. _class_Camera2D_set_anchor_mode:
- void **set_anchor_mode** **(** :ref:`int<class_int>` anchor_mode **)**
- void **set_anchor_mode** **(** :ref:`int<class_int>` anchor_mode **)**
.. _class_Camera2D_set_custom_viewport:
- void **set_custom_viewport** **(** :ref:`Node<class_node>` viewport **)**
- void **set_custom_viewport** **(** :ref:`Node<class_node>` viewport **)**
.. _class_Camera2D_set_drag_margin:
- void **set_drag_margin** **(** :ref:`int<class_int>` margin, :ref:`float<class_float>` drag_margin **)**
- void **set_drag_margin** **(** :ref:`int<class_int>` margin, :ref:`float<class_float>` drag_margin **)**
Set the margins needed to drag the camera (relative to the screen size). Margin uses the MARGIN\_\* enum. Drag margins of 0,0,0,0 will keep the camera at the center of the screen, while drag margins of 1,1,1,1 will only move when the camera is at the edges.
.. _class_Camera2D_set_enable_follow_smoothing:
- void **set_enable_follow_smoothing** **(** :ref:`bool<class_bool>` follow_smoothing **)**
- void **set_enable_follow_smoothing** **(** :ref:`bool<class_bool>` follow_smoothing **)**
.. _class_Camera2D_set_follow_smoothing:
- void **set_follow_smoothing** **(** :ref:`float<class_float>` follow_smoothing **)**
- void **set_follow_smoothing** **(** :ref:`float<class_float>` follow_smoothing **)**
.. _class_Camera2D_set_h_drag_enabled:
- void **set_h_drag_enabled** **(** :ref:`bool<class_bool>` enabled **)**
- void **set_h_drag_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Camera2D_set_h_offset:
- void **set_h_offset** **(** :ref:`float<class_float>` ofs **)**
- void **set_h_offset** **(** :ref:`float<class_float>` ofs **)**
.. _class_Camera2D_set_limit:
- void **set_limit** **(** :ref:`int<class_int>` margin, :ref:`int<class_int>` limit **)**
- void **set_limit** **(** :ref:`int<class_int>` margin, :ref:`int<class_int>` limit **)**
Set the scrolling limit in pixels.
.. _class_Camera2D_set_limit_drawing_enabled:
- void **set_limit_drawing_enabled** **(** :ref:`bool<class_bool>` limit_drawing_enabled **)**
- void **set_limit_drawing_enabled** **(** :ref:`bool<class_bool>` limit_drawing_enabled **)**
.. _class_Camera2D_set_limit_smoothing_enabled:
- void **set_limit_smoothing_enabled** **(** :ref:`bool<class_bool>` limit_smoothing_enabled **)**
- void **set_limit_smoothing_enabled** **(** :ref:`bool<class_bool>` limit_smoothing_enabled **)**
Smooth camera when reaching camera limits.
@@ -379,32 +379,32 @@ This requires camera smoothing being enabled to have a noticeable effect.
.. _class_Camera2D_set_margin_drawing_enabled:
- void **set_margin_drawing_enabled** **(** :ref:`bool<class_bool>` margin_drawing_enabled **)**
- void **set_margin_drawing_enabled** **(** :ref:`bool<class_bool>` margin_drawing_enabled **)**
.. _class_Camera2D_set_offset:
- void **set_offset** **(** :ref:`Vector2<class_vector2>` offset **)**
- void **set_offset** **(** :ref:`Vector2<class_vector2>` offset **)**
Set the scroll offset. Useful for looking around or camera shake animations.
.. _class_Camera2D_set_rotating:
- void **set_rotating** **(** :ref:`bool<class_bool>` rotating **)**
- void **set_rotating** **(** :ref:`bool<class_bool>` rotating **)**
.. _class_Camera2D_set_screen_drawing_enabled:
- void **set_screen_drawing_enabled** **(** :ref:`bool<class_bool>` screen_drawing_enabled **)**
- void **set_screen_drawing_enabled** **(** :ref:`bool<class_bool>` screen_drawing_enabled **)**
.. _class_Camera2D_set_v_drag_enabled:
- void **set_v_drag_enabled** **(** :ref:`bool<class_bool>` enabled **)**
- void **set_v_drag_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Camera2D_set_v_offset:
- void **set_v_offset** **(** :ref:`float<class_float>` ofs **)**
- void **set_v_offset** **(** :ref:`float<class_float>` ofs **)**
.. _class_Camera2D_set_zoom:
- void **set_zoom** **(** :ref:`Vector2<class_vector2>` zoom **)**
- void **set_zoom** **(** :ref:`Vector2<class_vector2>` zoom **)**