Merge pull request #9470 from sourcespectrum/master

Update C++ example to use version 4.2
This commit is contained in:
Matthew
2024-06-17 17:55:03 -04:00
committed by GitHub

View File

@@ -35,16 +35,17 @@ of Godot. GDExtensions will not work in older versions of Godot (only Godot 4 an
.. note::
To use `GDExtension <https://godotengine.org/article/introducing-gd-extensions>`__
you need to use the godot-cpp branch that matches the version of Godot that you are
targeting. For example, if you're targeting Godot 4.1, use the ``4.1`` branch,
which is what is shown through out this tutorial.
targeting. For example, if you're targeting Godot 4.1, use the ``4.1`` branch. Throughout
this tutorial we use ``4.x``, which will need to be replaced with the version of Godot you
are targeting.
The ``master`` branch is the development branch which is updated regularly
to work with Godot's ``master`` branch.
.. warning::
Our long-term goal is that GDExtensions targeting an earlier version of Godot will work
in later minor versions, but not vice-versa. For example, a GDExtension targeting Godot 4.2
should work just fine in Godot 4.3, but one targeting Godot 4.3 won't work in Godot 4.2.
in later minor versions, but not vice-versa. For example, a GDExtension targeting Godot 4.1
should work just fine in Godot 4.2, but one targeting Godot 4.2 won't work in Godot 4.1.
However, GDExtension is currently *experimental*, which means that we may break compatibility
in order to fix major bugs or include critical features. For example, GDExtensions created
@@ -59,7 +60,7 @@ a Git submodule:
mkdir gdextension_cpp_example
cd gdextension_cpp_example
git init
git submodule add -b 4.1 https://github.com/godotengine/godot-cpp
git submodule add -b 4.x https://github.com/godotengine/godot-cpp
cd godot-cpp
git submodule update --init
@@ -69,7 +70,7 @@ Alternatively, you can also clone it to the project folder:
mkdir gdextension_cpp_example
cd gdextension_cpp_example
git clone -b 4.1 https://github.com/godotengine/godot-cpp
git clone -b 4.x https://github.com/godotengine/godot-cpp
.. note::
@@ -332,7 +333,7 @@ build files in a subsequent tutorial.
This ``SConstruct`` file was written to be used with the latest ``godot-cpp``
master, you may need to make small changes using it with older versions or
refer to the ``SConstruct`` file in the Godot 4.0 documentation.
refer to the ``SConstruct`` file in the Godot 4.x documentation.
Once you've downloaded the ``SConstruct`` file, place it in your GDExtension folder
structure alongside ``godot-cpp``, ``src`` and ``demo``, then run: