From eea0997b9786ccdad1216489b5d0b9dc6cdd60ed Mon Sep 17 00:00:00 2001 From: Jonathan Date: Mon, 9 Apr 2018 14:14:23 +0200 Subject: [PATCH] Update ui_code_a_life_bar.rst --- getting_started/step_by_step/ui_code_a_life_bar.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/step_by_step/ui_code_a_life_bar.rst b/getting_started/step_by_step/ui_code_a_life_bar.rst index 2e931c1c2..702ce67f7 100644 --- a/getting_started/step_by_step/ui_code_a_life_bar.rst +++ b/getting_started/step_by_step/ui_code_a_life_bar.rst @@ -220,7 +220,7 @@ less convenient than doing it from the code. You can optionally connect nodes from the code. But doing it from the editor has two advantages: 1. Godot can write new callback functions for you in the connected script - 1. An emitter icon appears next to the node that emits the signal in the Scene dock + 2. An emitter icon appears next to the node that emits the signal in the Scene dock At the bottom of the window you will find the path to the node you selected. We're interested in the second row called "Method in Node".