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Add notes about Blender backface culling when exporting to glTF
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@@ -57,6 +57,13 @@ either of those glTF binary files are fine.
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Blender does not export emissive textures with the glTF file. If your model
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uses one, it must be brought in separately.
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By default, Blender has backface culling disabled on materials and will
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export materials to match how they render in Blender. This means that
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materials in Godot will have their cull mode set to **Disabled**. This can
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decrease performance since backfaces will be rendered, even when they are
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being culled by other faces. To resolve this, enable **Backface Culling** in
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Blender's Materials tab, then export the scene to glTF again.
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Exporting DAE files from Blender
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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