Add notes about Blender backface culling when exporting to glTF

This commit is contained in:
Hugo Locurcio
2021-07-19 06:40:19 +02:00
parent e041f6175f
commit edda1f36f6
2 changed files with 16 additions and 0 deletions

View File

@@ -57,6 +57,13 @@ either of those glTF binary files are fine.
Blender does not export emissive textures with the glTF file. If your model
uses one, it must be brought in separately.
By default, Blender has backface culling disabled on materials and will
export materials to match how they render in Blender. This means that
materials in Godot will have their cull mode set to **Disabled**. This can
decrease performance since backfaces will be rendered, even when they are
being culled by other faces. To resolve this, enable **Backface Culling** in
Blender's Materials tab, then export the scene to glTF again.
Exporting DAE files from Blender
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~