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Add VisualScript pending removal notice in Godot 4.0
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Custom VisualScript nodes
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=========================
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.. warning::
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`Godot 4.0 will remove VisualScript from core entirely. <https://godotengine.org/article/godot-4-will-discontinue-visual-scripting>`__
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As a result, creating new projects using visual scripting in Godot is not recommended.
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Future Godot 4.x releases may have VisualScript reimplemented as an extension.
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While Godot 3.x will keep VisualScript supported, we recommend
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:ref:`trying out GDScript <toc-learn-scripting-gdscript>` instead,
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especially if you intend to migrate your project to Godot 4.
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Custom nodes are written in GDScript and can then be used in VisualScript.
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This is useful for offloading complex code to GDScript and reusing it.
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