Add VisualScript pending removal notice in Godot 4.0

This commit is contained in:
Hugo Locurcio
2022-09-01 01:51:24 +02:00
parent 8eed3a2be7
commit ed76af5660
5 changed files with 61 additions and 0 deletions

View File

@@ -3,6 +3,16 @@
Custom VisualScript nodes
=========================
.. warning::
`Godot 4.0 will remove VisualScript from core entirely. <https://godotengine.org/article/godot-4-will-discontinue-visual-scripting>`__
As a result, creating new projects using visual scripting in Godot is not recommended.
Future Godot 4.x releases may have VisualScript reimplemented as an extension.
While Godot 3.x will keep VisualScript supported, we recommend
:ref:`trying out GDScript <toc-learn-scripting-gdscript>` instead,
especially if you intend to migrate your project to Godot 4.
Custom nodes are written in GDScript and can then be used in VisualScript.
This is useful for offloading complex code to GDScript and reusing it.