Changed "OS.web_has_feature("web_ios")" (which doesn't exist) to the correct method "OS.has_feature("web_ios")"

This commit is contained in:
Stqrm264
2024-07-30 23:50:46 +03:00
parent 0c9eaf14c3
commit ed3adefdea

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@@ -132,7 +132,7 @@ Here is a list of most feature tags in Godot. Keep in mind they are **case-sensi
when running a project exported to Web on a mobile device.
To check whether a project exported to Web is running on a mobile device,
use ``OS.has_feature("web_android") or OS.web_has_feature("web_ios")``.
use ``OS.has_feature("web_android") or OS.has_feature("web_ios")``.
Custom features
---------------