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Changed "OS.web_has_feature("web_ios")" (which doesn't exist) to the correct method "OS.has_feature("web_ios")"
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@@ -132,7 +132,7 @@ Here is a list of most feature tags in Godot. Keep in mind they are **case-sensi
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when running a project exported to Web on a mobile device.
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To check whether a project exported to Web is running on a mobile device,
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use ``OS.has_feature("web_android") or OS.web_has_feature("web_ios")``.
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use ``OS.has_feature("web_android") or OS.has_feature("web_ios")``.
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Custom features
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---------------
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