Add documentation about exporting for dedicated servers

This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.

This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
This commit is contained in:
Hugo Locurcio
2020-05-18 17:57:34 +02:00
parent c0c9ddd315
commit ec77f48d5e
9 changed files with 170 additions and 46 deletions

View File

@@ -387,8 +387,8 @@ during runtime with the ``LD_LIBRARY_PATH`` environ variable:
.. code-block:: shell
user@host:~/godot$ export LD_LIBRARY_PATH=`pwd`/bin/
user@host:~/godot$ ./bin/godot*
export LD_LIBRARY_PATH=`pwd`/bin/
./bin/godot*
**note**: Pay attention you have to ``export`` the environ variable otherwise
you won't be able to play your project from within the editor.
@@ -433,7 +433,7 @@ shared module as target in the SCons command:
.. code-block:: shell
user@host:~/godot$ scons summator_shared=yes platform=linuxbsd bin/libsummator.linuxbsd.tools.64.so
scons summator_shared=yes platform=linuxbsd bin/libsummator.linuxbsd.tools.64.so
Writing custom documentation
----------------------------