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Add documentation about exporting for dedicated servers
This also documents how to build dedicated server binaries. The part about compiling will need to be updated for Godot 4.0 once the server platform is usable again. This also removes prompts before commands so that they can be copy-pasted by triple-clicking without selecting the prompt.
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@@ -387,8 +387,8 @@ during runtime with the ``LD_LIBRARY_PATH`` environ variable:
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.. code-block:: shell
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user@host:~/godot$ export LD_LIBRARY_PATH=`pwd`/bin/
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user@host:~/godot$ ./bin/godot*
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export LD_LIBRARY_PATH=`pwd`/bin/
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./bin/godot*
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**note**: Pay attention you have to ``export`` the environ variable otherwise
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you won't be able to play your project from within the editor.
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@@ -433,7 +433,7 @@ shared module as target in the SCons command:
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.. code-block:: shell
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user@host:~/godot$ scons summator_shared=yes platform=linuxbsd bin/libsummator.linuxbsd.tools.64.so
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scons summator_shared=yes platform=linuxbsd bin/libsummator.linuxbsd.tools.64.so
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Writing custom documentation
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----------------------------
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