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Proofing/review: Remove filler words, adhere to style guide
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@@ -54,7 +54,7 @@ Toolchain
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~~~~~~~~~
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We usually try to keep the Godot Android build code up to date, but
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Google changes their toolchain versions very often, so if compilation
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Google changes their toolchain versions often, so if compilation
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fails due to wrong toolchain version, go to your NDK directory and check
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the current number, then set the following environment variable:
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@@ -142,9 +142,8 @@ were compiled against the same version/commit as the editor. If you are
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using official binaries for the editor, make sure to install the matching
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export templates, or to build your own from the same version.
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When exporting your game, Godot opens the APK, changes a few things inside,
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adds your file and spits it back. It's really handy! (and required some
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reverse engineering of the format).
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When exporting your game, Godot opens the APK, changes a few things inside and
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adds your files.
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Installing the templates
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~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -99,7 +99,7 @@ Create a new Windows App project using the "App for OpenGL ES
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``Visual C++/Windows/Universal`` category.
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This is a base project with the ANGLE dependencies already set up. However, by
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default it picks the debug version of the DLLs which usually have a very poor
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default it picks the debug version of the DLLs which usually have poor
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performance. So in the "Binaries" filter, click in each of the DLLs there
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and in the "Properties" window and change the relative path from
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``Debug_Win32`` to ``Release_Win32`` (or ``Release_ARM`` for devices).
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@@ -334,7 +334,7 @@ make sure that you have installed Pywin32 so that parallel (-j) builds
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work properly.
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If you need to edit the compilation commands, they are located in
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"Godot" project settings, NMAKE sheet. SCons is called at the very end of
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"Godot" project settings, NMAKE sheet. SCons is called at the end of
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the commands. If you make a mistake, copy the command from one of the
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other build configurations (debug, release_debug, release) or
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architectures (Win32/x64). They are equivalent.
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