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doc: replace incorrect Speed variable with _speed
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@@ -102,7 +102,7 @@ velocity. Replace the line starting with ``var velocity`` with the code below.
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var velocity = Vector2.Zero;
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if (Input.IsActionPressed("ui_up"))
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{
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velocity = Vector2.Up.Rotated(Rotation) * Speed;
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velocity = Vector2.Up.Rotated(Rotation) * _speed;
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}
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We initialize the ``velocity`` with a value of ``Vector2.ZERO``, another
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