Sync classref with current source

This commit is contained in:
Rémi Verschelde
2018-05-28 14:55:19 +02:00
parent d794128b14
commit ec28f3d429
156 changed files with 5216 additions and 3596 deletions

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@@ -16,7 +16,7 @@ WebSocketMultiplayerPeer
Brief Description
-----------------
Base class for WebSocket server and client.
Member Functions
----------------
@@ -32,6 +32,13 @@ Signals
- **peer_packet** **(** :ref:`int<class_int>` peer_source **)**
Emitted when a packet is received from a peer. Note: this signal is only emitted when the client or server is configured to use Godot multiplayer API.
Description
-----------
Base class for WebSocket server and client, allowing them to be used as network peer for the :ref:`MultiplayerAPI<class_multiplayerapi>`.
Member Function Description
---------------------------
@@ -40,4 +47,6 @@ Member Function Description
- :ref:`WebSocketPeer<class_websocketpeer>` **get_peer** **(** :ref:`int<class_int>` peer_id **)** const
Returns the :ref:`WebSocketPeer<class_websocketpeer>` associated to the given ``peer_id``.