Sync classref with current source

This commit is contained in:
Rémi Verschelde
2018-05-28 14:55:19 +02:00
parent d794128b14
commit ec28f3d429
156 changed files with 5216 additions and 3596 deletions

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@@ -14,16 +14,16 @@ WebSocketClient
Brief Description
-----------------
A WebSocket client implementation
Member Functions
----------------
+------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`connect_to_url<class_WebSocketClient_connect_to_url>` **(** :ref:`String<class_string>` url, :ref:`PoolStringArray<class_poolstringarray>` protocols=PoolStringArray( ), :ref:`bool<class_bool>` gd_mp_api=false **)** |
+------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`disconnect_from_host<class_WebSocketClient_disconnect_from_host>` **(** **)** |
+------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@globalscope_error>` | :ref:`connect_to_url<class_WebSocketClient_connect_to_url>` **(** :ref:`String<class_string>` url, :ref:`PoolStringArray<class_poolstringarray>` protocols=PoolStringArray( ), :ref:`bool<class_bool>` gd_mp_api=false **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`disconnect_from_host<class_WebSocketClient_disconnect_from_host>` **(** **)** |
+----------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
@@ -32,36 +32,61 @@ Signals
- **connection_closed** **(** **)**
Emitted when the connection to the server is closed.
.. _class_WebSocketClient_connection_error:
- **connection_error** **(** **)**
Emitted when the connection to the server fails.
.. _class_WebSocketClient_connection_established:
- **connection_established** **(** :ref:`String<class_string>` protocol **)**
Emitted when a connection with the server is established, ``protocol`` will contain the sub-protocol agreed with the server.
.. _class_WebSocketClient_data_received:
- **data_received** **(** **)**
Emitted when a WebSocket message is received. Note: This signal is NOT emitted when used as high level multiplayer peer.
Member Variables
----------------
.. _class_WebSocketClient_verify_ssl:
- :ref:`bool<class_bool>` **verify_ssl**
- :ref:`bool<class_bool>` **verify_ssl** - Enable or disable SSL certificate verification. Note: You must specify the certificates to be used in the project settings for it to work when exported.
Description
-----------
This class implements a WebSocket client compatible with any RFC 6455 complaint WebSocket server.
This client can be optionally used as a network peer for the :ref:`MultiplayerAPI<class_multiplayerapi>`.
After starting the client (:ref:`connect_to_url<class_WebSocketClient_connect_to_url>`), you will need to :ref:`NetworkedMultiplayerPeer.poll<class_NetworkedMultiplayerPeer_poll>` it at regular intervals (e.g. inside :ref:`Node._process<class_Node__process>`).
You will received appropriate signals when connecting, disconnecting, or when new data is available.
Member Function Description
---------------------------
.. _class_WebSocketClient_connect_to_url:
- :ref:`int<class_int>` **connect_to_url** **(** :ref:`String<class_string>` url, :ref:`PoolStringArray<class_poolstringarray>` protocols=PoolStringArray( ), :ref:`bool<class_bool>` gd_mp_api=false **)**
- :ref:`Error<enum_@globalscope_error>` **connect_to_url** **(** :ref:`String<class_string>` url, :ref:`PoolStringArray<class_poolstringarray>` protocols=PoolStringArray( ), :ref:`bool<class_bool>` gd_mp_api=false **)**
Connect to the given URL requesting one of the given ``protocols`` as sub-protocol.
If ``true`` is passed as ``gd_mp_api``, the client will behave like a network peer for the :ref:`MultiplayerAPI<class_multiplayerapi>`. Note: connnections to non Godot servers will not work, and :ref:`data_received<class_WebSocketClient_data_received>` will not be emitted when this option is true.
.. _class_WebSocketClient_disconnect_from_host:
- void **disconnect_from_host** **(** **)**
Disconnect from the server if currently connected.