Sync classref with current source

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Rémi Verschelde
2018-05-28 14:55:19 +02:00
parent d794128b14
commit ec28f3d429
156 changed files with 5216 additions and 3596 deletions

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Skeleton2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Skeleton2D:
Skeleton2D
==========
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------+-----------------------------------------------------------------------------------+
| :ref:`Bone2D<class_bone2d>` | :ref:`get_bone<class_Skeleton2D_get_bone>` **(** :ref:`int<class_int>` arg0 **)** |
+------------------------------+-----------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton2D_get_bone_count>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------+
| :ref:`RID<class_rid>` | :ref:`get_skeleton<class_Skeleton2D_get_skeleton>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------+
Member Function Description
---------------------------
.. _class_Skeleton2D_get_bone:
- :ref:`Bone2D<class_bone2d>` **get_bone** **(** :ref:`int<class_int>` arg0 **)**
.. _class_Skeleton2D_get_bone_count:
- :ref:`int<class_int>` **get_bone_count** **(** **)** const
.. _class_Skeleton2D_get_skeleton:
- :ref:`RID<class_rid>` **get_skeleton** **(** **)** const