From eafa97b871e95f164f1ab4407fb8cf94d60335a9 Mon Sep 17 00:00:00 2001 From: Arpit Srivastava <87367130+srivastavaarpit121@users.noreply.github.com> Date: Thu, 30 Dec 2021 23:16:35 +0530 Subject: [PATCH] Fix references to window size project settings in Multiple resolutions (#5478) --- tutorials/rendering/multiple_resolutions.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/rendering/multiple_resolutions.rst b/tutorials/rendering/multiple_resolutions.rst index 7fa4160f9..14e416b5d 100644 --- a/tutorials/rendering/multiple_resolutions.rst +++ b/tutorials/rendering/multiple_resolutions.rst @@ -135,8 +135,8 @@ demonstrate the effect of different stretch modes. A single sprite, also .. image:: img/stretch_disabled_expand.gif -- **Stretch Mode = 2D**: In this mode, the size specified in - display/width and display/height in the project settings is +- **Stretch Mode = 2D**: In this mode, the base size specified in + width and height in the project settings is stretched to cover the whole screen (taking the **Stretch Aspect** setting into account). This means that everything is rendered directly at the target resolution. 3D is largely unaffected,