classref: Sync with current master branch (705b7a0)

This commit is contained in:
Godot Organization
2024-05-31 13:54:35 +00:00
parent 32f1b6ea48
commit eacfba2716
835 changed files with 17350 additions and 17256 deletions

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@@ -63,7 +63,7 @@ Enumerations
.. rst-class:: classref-enumeration
enum **ExpandMode**:
enum **ExpandMode**: :ref:`🔗<enum_TextureRect_ExpandMode>`
.. _class_TextureRect_constant_EXPAND_KEEP_SIZE:
@@ -121,7 +121,7 @@ Same as :ref:`EXPAND_FIT_HEIGHT<class_TextureRect_constant_EXPAND_FIT_HEIGHT>`,
.. rst-class:: classref-enumeration
enum **StretchMode**:
enum **StretchMode**: :ref:`🔗<enum_TextureRect_StretchMode>`
.. _class_TextureRect_constant_STRETCH_SCALE:
@@ -192,7 +192,7 @@ Property Descriptions
.. rst-class:: classref-property
:ref:`ExpandMode<enum_TextureRect_ExpandMode>` **expand_mode** = ``0``
:ref:`ExpandMode<enum_TextureRect_ExpandMode>` **expand_mode** = ``0`` :ref:`🔗<class_TextureRect_property_expand_mode>`
.. rst-class:: classref-property-setget
@@ -211,7 +211,7 @@ Defines how minimum size is determined based on the texture's size. See :ref:`Ex
.. rst-class:: classref-property
:ref:`bool<class_bool>` **flip_h** = ``false``
:ref:`bool<class_bool>` **flip_h** = ``false`` :ref:`🔗<class_TextureRect_property_flip_h>`
.. rst-class:: classref-property-setget
@@ -228,7 +228,7 @@ If ``true``, texture is flipped horizontally.
.. rst-class:: classref-property
:ref:`bool<class_bool>` **flip_v** = ``false``
:ref:`bool<class_bool>` **flip_v** = ``false`` :ref:`🔗<class_TextureRect_property_flip_v>`
.. rst-class:: classref-property-setget
@@ -245,7 +245,7 @@ If ``true``, texture is flipped vertically.
.. rst-class:: classref-property
:ref:`StretchMode<enum_TextureRect_StretchMode>` **stretch_mode** = ``0``
:ref:`StretchMode<enum_TextureRect_StretchMode>` **stretch_mode** = ``0`` :ref:`🔗<class_TextureRect_property_stretch_mode>`
.. rst-class:: classref-property-setget
@@ -262,7 +262,7 @@ Controls the texture's behavior when resizing the node's bounding rectangle. See
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture**
:ref:`Texture2D<class_Texture2D>` **texture** :ref:`🔗<class_TextureRect_property_texture>`
.. rst-class:: classref-property-setget