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classref: Sync with current master branch (705b7a0)
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@@ -66,7 +66,7 @@ Signals
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.. rst-class:: classref-signal
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**modification_processed**\ (\ )
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**modification_processed**\ (\ ) :ref:`🔗<class_SkeletonModifier3D_signal_modification_processed>`
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Notifies when the modification have been finished.
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@@ -85,7 +85,7 @@ Property Descriptions
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **active** = ``true``
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:ref:`bool<class_bool>` **active** = ``true`` :ref:`🔗<class_SkeletonModifier3D_property_active>`
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.. rst-class:: classref-property-setget
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@@ -102,7 +102,7 @@ If ``true``, the **SkeletonModifier3D** will be processing.
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.. rst-class:: classref-property
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:ref:`float<class_float>` **influence** = ``1.0``
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:ref:`float<class_float>` **influence** = ``1.0`` :ref:`🔗<class_SkeletonModifier3D_property_influence>`
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.. rst-class:: classref-property-setget
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@@ -126,7 +126,7 @@ Method Descriptions
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.. rst-class:: classref-method
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|void| **_process_modification**\ (\ ) |virtual|
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|void| **_process_modification**\ (\ ) |virtual| :ref:`🔗<class_SkeletonModifier3D_private_method__process_modification>`
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Override this virtual method to implement a custom skeleton modifier. You should do things like get the :ref:`Skeleton3D<class_Skeleton3D>`'s current pose and apply the pose here.
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