classref: Sync with current master branch (705b7a0)

This commit is contained in:
Godot Organization
2024-05-31 13:54:35 +00:00
parent 32f1b6ea48
commit eacfba2716
835 changed files with 17350 additions and 17256 deletions

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@@ -66,7 +66,7 @@ Signals
.. rst-class:: classref-signal
**modification_processed**\ (\ )
**modification_processed**\ (\ ) :ref:`🔗<class_SkeletonModifier3D_signal_modification_processed>`
Notifies when the modification have been finished.
@@ -85,7 +85,7 @@ Property Descriptions
.. rst-class:: classref-property
:ref:`bool<class_bool>` **active** = ``true``
:ref:`bool<class_bool>` **active** = ``true`` :ref:`🔗<class_SkeletonModifier3D_property_active>`
.. rst-class:: classref-property-setget
@@ -102,7 +102,7 @@ If ``true``, the **SkeletonModifier3D** will be processing.
.. rst-class:: classref-property
:ref:`float<class_float>` **influence** = ``1.0``
:ref:`float<class_float>` **influence** = ``1.0`` :ref:`🔗<class_SkeletonModifier3D_property_influence>`
.. rst-class:: classref-property-setget
@@ -126,7 +126,7 @@ Method Descriptions
.. rst-class:: classref-method
|void| **_process_modification**\ (\ ) |virtual|
|void| **_process_modification**\ (\ ) |virtual| :ref:`🔗<class_SkeletonModifier3D_private_method__process_modification>`
Override this virtual method to implement a custom skeleton modifier. You should do things like get the :ref:`Skeleton3D<class_Skeleton3D>`'s current pose and apply the pose here.