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classref: Sync with current master branch (705b7a0)
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@@ -68,7 +68,7 @@ Property Descriptions
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.. rst-class:: classref-property
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:ref:`int<class_int>` **physical_bone_chain_length** = ``0``
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:ref:`int<class_int>` **physical_bone_chain_length** = ``0`` :ref:`🔗<class_SkeletonModification2DPhysicalBones_property_physical_bone_chain_length>`
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.. rst-class:: classref-property-setget
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@@ -90,7 +90,7 @@ Method Descriptions
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.. rst-class:: classref-method
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|void| **fetch_physical_bones**\ (\ )
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|void| **fetch_physical_bones**\ (\ ) :ref:`🔗<class_SkeletonModification2DPhysicalBones_method_fetch_physical_bones>`
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Empties the list of :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes and populates it with all :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes that are children of the :ref:`Skeleton2D<class_Skeleton2D>`.
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@@ -102,7 +102,7 @@ Empties the list of :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes and popula
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.. rst-class:: classref-method
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:ref:`NodePath<class_NodePath>` **get_physical_bone_node**\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const|
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:ref:`NodePath<class_NodePath>` **get_physical_bone_node**\ (\ joint_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_SkeletonModification2DPhysicalBones_method_get_physical_bone_node>`
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Returns the :ref:`PhysicalBone2D<class_PhysicalBone2D>` node at ``joint_idx``.
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@@ -114,7 +114,7 @@ Returns the :ref:`PhysicalBone2D<class_PhysicalBone2D>` node at ``joint_idx``.
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.. rst-class:: classref-method
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|void| **set_physical_bone_node**\ (\ joint_idx\: :ref:`int<class_int>`, physicalbone2d_node\: :ref:`NodePath<class_NodePath>`\ )
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|void| **set_physical_bone_node**\ (\ joint_idx\: :ref:`int<class_int>`, physicalbone2d_node\: :ref:`NodePath<class_NodePath>`\ ) :ref:`🔗<class_SkeletonModification2DPhysicalBones_method_set_physical_bone_node>`
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Sets the :ref:`PhysicalBone2D<class_PhysicalBone2D>` node at ``joint_idx``.
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@@ -128,7 +128,7 @@ Sets the :ref:`PhysicalBone2D<class_PhysicalBone2D>` node at ``joint_idx``.
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.. rst-class:: classref-method
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|void| **start_simulation**\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ )
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|void| **start_simulation**\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) :ref:`🔗<class_SkeletonModification2DPhysicalBones_method_start_simulation>`
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Tell the :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes to start simulating and interacting with the physics world.
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@@ -142,7 +142,7 @@ Optionally, an array of bone names can be passed to this function, and that will
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.. rst-class:: classref-method
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|void| **stop_simulation**\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ )
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|void| **stop_simulation**\ (\ bones\: :ref:`Array<class_Array>`\[:ref:`StringName<class_StringName>`\] = []\ ) :ref:`🔗<class_SkeletonModification2DPhysicalBones_method_stop_simulation>`
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Tell the :ref:`PhysicalBone2D<class_PhysicalBone2D>` nodes to stop simulating and interacting with the physics world.
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