classref: Sync with current master branch (705b7a0)

This commit is contained in:
Godot Organization
2024-05-31 13:54:35 +00:00
parent 32f1b6ea48
commit eacfba2716
835 changed files with 17350 additions and 17256 deletions

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@@ -62,7 +62,7 @@ Property Descriptions
.. rst-class:: classref-property
:ref:`bool<class_bool>` **collide_with_areas** = ``false``
:ref:`bool<class_bool>` **collide_with_areas** = ``false`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_collide_with_areas>`
.. rst-class:: classref-property-setget
@@ -79,7 +79,7 @@ If ``true``, the query will take :ref:`Area2D<class_Area2D>`\ s into account.
.. rst-class:: classref-property
:ref:`bool<class_bool>` **collide_with_bodies** = ``true``
:ref:`bool<class_bool>` **collide_with_bodies** = ``true`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_collide_with_bodies>`
.. rst-class:: classref-property-setget
@@ -96,7 +96,7 @@ If ``true``, the query will take :ref:`PhysicsBody2D<class_PhysicsBody2D>`\ s in
.. rst-class:: classref-property
:ref:`int<class_int>` **collision_mask** = ``4294967295``
:ref:`int<class_int>` **collision_mask** = ``4294967295`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_collision_mask>`
.. rst-class:: classref-property-setget
@@ -113,7 +113,7 @@ The physics layers the query will detect (as a bitmask). By default, all collisi
.. rst-class:: classref-property
:ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] **exclude** = ``[]``
:ref:`Array<class_Array>`\[:ref:`RID<class_RID>`\] **exclude** = ``[]`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_exclude>`
.. rst-class:: classref-property-setget
@@ -130,7 +130,7 @@ The list of object :ref:`RID<class_RID>`\ s that will be excluded from collision
.. rst-class:: classref-property
:ref:`float<class_float>` **margin** = ``0.0``
:ref:`float<class_float>` **margin** = ``0.0`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_margin>`
.. rst-class:: classref-property-setget
@@ -147,7 +147,7 @@ The collision margin for the shape.
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **motion** = ``Vector2(0, 0)``
:ref:`Vector2<class_Vector2>` **motion** = ``Vector2(0, 0)`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_motion>`
.. rst-class:: classref-property-setget
@@ -164,7 +164,7 @@ The motion of the shape being queried for.
.. rst-class:: classref-property
:ref:`Resource<class_Resource>` **shape**
:ref:`Resource<class_Resource>` **shape** :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_shape>`
.. rst-class:: classref-property-setget
@@ -181,7 +181,7 @@ The :ref:`Shape2D<class_Shape2D>` that will be used for collision/intersection q
.. rst-class:: classref-property
:ref:`RID<class_RID>` **shape_rid** = ``RID()``
:ref:`RID<class_RID>` **shape_rid** = ``RID()`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_shape_rid>`
.. rst-class:: classref-property-setget
@@ -231,7 +231,7 @@ The queried shape's :ref:`RID<class_RID>` that will be used for collision/inters
.. rst-class:: classref-property
:ref:`Transform2D<class_Transform2D>` **transform** = ``Transform2D(1, 0, 0, 1, 0, 0)``
:ref:`Transform2D<class_Transform2D>` **transform** = ``Transform2D(1, 0, 0, 1, 0, 0)`` :ref:`🔗<class_PhysicsShapeQueryParameters2D_property_transform>`
.. rst-class:: classref-property-setget