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classref: Sync with current master branch (705b7a0)
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@@ -149,7 +149,7 @@ Property Descriptions
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **angular_velocity**
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:ref:`Vector3<class_Vector3>` **angular_velocity** :ref:`🔗<class_PhysicsDirectBodyState3D_property_angular_velocity>`
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.. rst-class:: classref-property-setget
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@@ -166,7 +166,7 @@ The body's rotational velocity in *radians* per second.
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **center_of_mass**
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:ref:`Vector3<class_Vector3>` **center_of_mass** :ref:`🔗<class_PhysicsDirectBodyState3D_property_center_of_mass>`
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.. rst-class:: classref-property-setget
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@@ -182,7 +182,7 @@ The body's center of mass position relative to the body's center in the global c
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **center_of_mass_local**
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:ref:`Vector3<class_Vector3>` **center_of_mass_local** :ref:`🔗<class_PhysicsDirectBodyState3D_property_center_of_mass_local>`
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.. rst-class:: classref-property-setget
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@@ -198,7 +198,7 @@ The body's center of mass position in the body's local coordinate system.
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **inverse_inertia**
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:ref:`Vector3<class_Vector3>` **inverse_inertia** :ref:`🔗<class_PhysicsDirectBodyState3D_property_inverse_inertia>`
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.. rst-class:: classref-property-setget
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@@ -214,7 +214,7 @@ The inverse of the inertia of the body.
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.. rst-class:: classref-property
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:ref:`Basis<class_Basis>` **inverse_inertia_tensor**
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:ref:`Basis<class_Basis>` **inverse_inertia_tensor** :ref:`🔗<class_PhysicsDirectBodyState3D_property_inverse_inertia_tensor>`
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.. rst-class:: classref-property-setget
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@@ -230,7 +230,7 @@ The inverse of the inertia tensor of the body.
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.. rst-class:: classref-property
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:ref:`float<class_float>` **inverse_mass**
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:ref:`float<class_float>` **inverse_mass** :ref:`🔗<class_PhysicsDirectBodyState3D_property_inverse_mass>`
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.. rst-class:: classref-property-setget
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@@ -246,7 +246,7 @@ The inverse of the mass of the body.
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **linear_velocity**
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:ref:`Vector3<class_Vector3>` **linear_velocity** :ref:`🔗<class_PhysicsDirectBodyState3D_property_linear_velocity>`
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.. rst-class:: classref-property-setget
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@@ -263,7 +263,7 @@ The body's linear velocity in units per second.
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.. rst-class:: classref-property
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:ref:`Basis<class_Basis>` **principal_inertia_axes**
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:ref:`Basis<class_Basis>` **principal_inertia_axes** :ref:`🔗<class_PhysicsDirectBodyState3D_property_principal_inertia_axes>`
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.. rst-class:: classref-property-setget
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@@ -281,7 +281,7 @@ The body's linear velocity in units per second.
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **sleeping**
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:ref:`bool<class_bool>` **sleeping** :ref:`🔗<class_PhysicsDirectBodyState3D_property_sleeping>`
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.. rst-class:: classref-property-setget
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@@ -298,7 +298,7 @@ If ``true``, this body is currently sleeping (not active).
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.. rst-class:: classref-property
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:ref:`float<class_float>` **step**
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:ref:`float<class_float>` **step** :ref:`🔗<class_PhysicsDirectBodyState3D_property_step>`
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.. rst-class:: classref-property-setget
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@@ -314,7 +314,7 @@ The timestep (delta) used for the simulation.
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.. rst-class:: classref-property
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:ref:`float<class_float>` **total_angular_damp**
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:ref:`float<class_float>` **total_angular_damp** :ref:`🔗<class_PhysicsDirectBodyState3D_property_total_angular_damp>`
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.. rst-class:: classref-property-setget
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@@ -330,7 +330,7 @@ The rate at which the body stops rotating, if there are not any other forces mov
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.. rst-class:: classref-property
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:ref:`Vector3<class_Vector3>` **total_gravity**
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:ref:`Vector3<class_Vector3>` **total_gravity** :ref:`🔗<class_PhysicsDirectBodyState3D_property_total_gravity>`
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.. rst-class:: classref-property-setget
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@@ -346,7 +346,7 @@ The total gravity vector being currently applied to this body.
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.. rst-class:: classref-property
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:ref:`float<class_float>` **total_linear_damp**
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:ref:`float<class_float>` **total_linear_damp** :ref:`🔗<class_PhysicsDirectBodyState3D_property_total_linear_damp>`
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.. rst-class:: classref-property-setget
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@@ -362,7 +362,7 @@ The rate at which the body stops moving, if there are not any other forces movin
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.. rst-class:: classref-property
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:ref:`Transform3D<class_Transform3D>` **transform**
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:ref:`Transform3D<class_Transform3D>` **transform** :ref:`🔗<class_PhysicsDirectBodyState3D_property_transform>`
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.. rst-class:: classref-property-setget
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@@ -384,7 +384,7 @@ Method Descriptions
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.. rst-class:: classref-method
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|void| **add_constant_central_force**\ (\ force\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ )
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|void| **add_constant_central_force**\ (\ force\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`🔗<class_PhysicsDirectBodyState3D_method_add_constant_central_force>`
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Adds a constant directional force without affecting rotation that keeps being applied over time until cleared with ``constant_force = Vector3(0, 0, 0)``.
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@@ -398,7 +398,7 @@ This is equivalent to using :ref:`add_constant_force<class_PhysicsDirectBodyStat
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.. rst-class:: classref-method
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|void| **add_constant_force**\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ )
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|void| **add_constant_force**\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`🔗<class_PhysicsDirectBodyState3D_method_add_constant_force>`
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Adds a constant positioned force to the body that keeps being applied over time until cleared with ``constant_force = Vector3(0, 0, 0)``.
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@@ -412,7 +412,7 @@ Adds a constant positioned force to the body that keeps being applied over time
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.. rst-class:: classref-method
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|void| **add_constant_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ )
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|void| **add_constant_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_PhysicsDirectBodyState3D_method_add_constant_torque>`
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Adds a constant rotational force without affecting position that keeps being applied over time until cleared with ``constant_torque = Vector3(0, 0, 0)``.
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@@ -424,7 +424,7 @@ Adds a constant rotational force without affecting position that keeps being app
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.. rst-class:: classref-method
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|void| **apply_central_force**\ (\ force\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ )
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|void| **apply_central_force**\ (\ force\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`🔗<class_PhysicsDirectBodyState3D_method_apply_central_force>`
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Applies a directional force without affecting rotation. A force is time dependent and meant to be applied every physics update.
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@@ -438,7 +438,7 @@ This is equivalent to using :ref:`apply_force<class_PhysicsDirectBodyState3D_met
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.. rst-class:: classref-method
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|void| **apply_central_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ )
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|void| **apply_central_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`🔗<class_PhysicsDirectBodyState3D_method_apply_central_impulse>`
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Applies a directional impulse without affecting rotation.
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@@ -454,7 +454,7 @@ This is equivalent to using :ref:`apply_impulse<class_PhysicsDirectBodyState3D_m
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.. rst-class:: classref-method
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|void| **apply_force**\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ )
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|void| **apply_force**\ (\ force\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`🔗<class_PhysicsDirectBodyState3D_method_apply_force>`
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Applies a positioned force to the body. A force is time dependent and meant to be applied every physics update.
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@@ -468,7 +468,7 @@ Applies a positioned force to the body. A force is time dependent and meant to b
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.. rst-class:: classref-method
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|void| **apply_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ )
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|void| **apply_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>`, position\: :ref:`Vector3<class_Vector3>` = Vector3(0, 0, 0)\ ) :ref:`🔗<class_PhysicsDirectBodyState3D_method_apply_impulse>`
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Applies a positioned impulse to the body.
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@@ -484,7 +484,7 @@ An impulse is time-independent! Applying an impulse every frame would result in
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.. rst-class:: classref-method
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|void| **apply_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ )
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|void| **apply_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_PhysicsDirectBodyState3D_method_apply_torque>`
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Applies a rotational force without affecting position. A force is time dependent and meant to be applied every physics update.
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@@ -498,7 +498,7 @@ Applies a rotational force without affecting position. A force is time dependent
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.. rst-class:: classref-method
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|void| **apply_torque_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ )
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|void| **apply_torque_impulse**\ (\ impulse\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_PhysicsDirectBodyState3D_method_apply_torque_impulse>`
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Applies a rotational impulse to the body without affecting the position.
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@@ -514,7 +514,7 @@ An impulse is time-independent! Applying an impulse every frame would result in
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.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **get_constant_force**\ (\ ) |const|
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:ref:`Vector3<class_Vector3>` **get_constant_force**\ (\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState3D_method_get_constant_force>`
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Returns the body's total constant positional forces applied during each physics update.
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@@ -528,7 +528,7 @@ See :ref:`add_constant_force<class_PhysicsDirectBodyState3D_method_add_constant_
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.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **get_constant_torque**\ (\ ) |const|
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:ref:`Vector3<class_Vector3>` **get_constant_torque**\ (\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState3D_method_get_constant_torque>`
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Returns the body's total constant rotational forces applied during each physics update.
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@@ -542,7 +542,7 @@ See :ref:`add_constant_torque<class_PhysicsDirectBodyState3D_method_add_constant
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.. rst-class:: classref-method
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:ref:`RID<class_RID>` **get_contact_collider**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const|
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:ref:`RID<class_RID>` **get_contact_collider**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState3D_method_get_contact_collider>`
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Returns the collider's :ref:`RID<class_RID>`.
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@@ -554,7 +554,7 @@ Returns the collider's :ref:`RID<class_RID>`.
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_contact_collider_id**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const|
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:ref:`int<class_int>` **get_contact_collider_id**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState3D_method_get_contact_collider_id>`
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Returns the collider's object id.
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@@ -566,7 +566,7 @@ Returns the collider's object id.
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.. rst-class:: classref-method
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:ref:`Object<class_Object>` **get_contact_collider_object**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const|
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:ref:`Object<class_Object>` **get_contact_collider_object**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState3D_method_get_contact_collider_object>`
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Returns the collider object.
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@@ -578,7 +578,7 @@ Returns the collider object.
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.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **get_contact_collider_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const|
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:ref:`Vector3<class_Vector3>` **get_contact_collider_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState3D_method_get_contact_collider_position>`
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Returns the position of the contact point on the collider in the global coordinate system.
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@@ -590,7 +590,7 @@ Returns the position of the contact point on the collider in the global coordina
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_contact_collider_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const|
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:ref:`int<class_int>` **get_contact_collider_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState3D_method_get_contact_collider_shape>`
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Returns the collider's shape index.
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@@ -602,7 +602,7 @@ Returns the collider's shape index.
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.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **get_contact_collider_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const|
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:ref:`Vector3<class_Vector3>` **get_contact_collider_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState3D_method_get_contact_collider_velocity_at_position>`
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Returns the linear velocity vector at the collider's contact point.
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@@ -614,7 +614,7 @@ Returns the linear velocity vector at the collider's contact point.
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_contact_count**\ (\ ) |const|
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:ref:`int<class_int>` **get_contact_count**\ (\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState3D_method_get_contact_count>`
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Returns the number of contacts this body has with other bodies.
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@@ -628,7 +628,7 @@ Returns the number of contacts this body has with other bodies.
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.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **get_contact_impulse**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const|
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:ref:`Vector3<class_Vector3>` **get_contact_impulse**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState3D_method_get_contact_impulse>`
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Impulse created by the contact.
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@@ -640,7 +640,7 @@ Impulse created by the contact.
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.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **get_contact_local_normal**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const|
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:ref:`Vector3<class_Vector3>` **get_contact_local_normal**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState3D_method_get_contact_local_normal>`
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Returns the local normal at the contact point.
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@@ -652,7 +652,7 @@ Returns the local normal at the contact point.
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.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **get_contact_local_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const|
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:ref:`Vector3<class_Vector3>` **get_contact_local_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState3D_method_get_contact_local_position>`
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Returns the position of the contact point on the body in the global coordinate system.
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@@ -664,7 +664,7 @@ Returns the position of the contact point on the body in the global coordinate s
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.. rst-class:: classref-method
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:ref:`int<class_int>` **get_contact_local_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const|
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:ref:`int<class_int>` **get_contact_local_shape**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState3D_method_get_contact_local_shape>`
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Returns the local shape index of the collision.
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@@ -676,7 +676,7 @@ Returns the local shape index of the collision.
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.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **get_contact_local_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const|
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:ref:`Vector3<class_Vector3>` **get_contact_local_velocity_at_position**\ (\ contact_idx\: :ref:`int<class_int>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState3D_method_get_contact_local_velocity_at_position>`
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Returns the linear velocity vector at the body's contact point.
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@@ -688,7 +688,7 @@ Returns the linear velocity vector at the body's contact point.
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.. rst-class:: classref-method
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:ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` **get_space_state**\ (\ )
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:ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` **get_space_state**\ (\ ) :ref:`🔗<class_PhysicsDirectBodyState3D_method_get_space_state>`
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Returns the current state of the space, useful for queries.
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@@ -700,7 +700,7 @@ Returns the current state of the space, useful for queries.
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.. rst-class:: classref-method
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:ref:`Vector3<class_Vector3>` **get_velocity_at_local_position**\ (\ local_position\: :ref:`Vector3<class_Vector3>`\ ) |const|
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:ref:`Vector3<class_Vector3>` **get_velocity_at_local_position**\ (\ local_position\: :ref:`Vector3<class_Vector3>`\ ) |const| :ref:`🔗<class_PhysicsDirectBodyState3D_method_get_velocity_at_local_position>`
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Returns the body's velocity at the given relative position, including both translation and rotation.
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@@ -712,7 +712,7 @@ Returns the body's velocity at the given relative position, including both trans
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.. rst-class:: classref-method
|
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|
||||
|void| **integrate_forces**\ (\ )
|
||||
|void| **integrate_forces**\ (\ ) :ref:`🔗<class_PhysicsDirectBodyState3D_method_integrate_forces>`
|
||||
|
||||
Updates the body's linear and angular velocity by applying gravity and damping for the equivalent of one physics tick.
|
||||
|
||||
@@ -724,7 +724,7 @@ Updates the body's linear and angular velocity by applying gravity and damping f
|
||||
|
||||
.. rst-class:: classref-method
|
||||
|
||||
|void| **set_constant_force**\ (\ force\: :ref:`Vector3<class_Vector3>`\ )
|
||||
|void| **set_constant_force**\ (\ force\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_PhysicsDirectBodyState3D_method_set_constant_force>`
|
||||
|
||||
Sets the body's total constant positional forces applied during each physics update.
|
||||
|
||||
@@ -738,7 +738,7 @@ See :ref:`add_constant_force<class_PhysicsDirectBodyState3D_method_add_constant_
|
||||
|
||||
.. rst-class:: classref-method
|
||||
|
||||
|void| **set_constant_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ )
|
||||
|void| **set_constant_torque**\ (\ torque\: :ref:`Vector3<class_Vector3>`\ ) :ref:`🔗<class_PhysicsDirectBodyState3D_method_set_constant_torque>`
|
||||
|
||||
Sets the body's total constant rotational forces applied during each physics update.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user