classref: Sync with current master branch (705b7a0)

This commit is contained in:
Godot Organization
2024-05-31 13:54:35 +00:00
parent 32f1b6ea48
commit eacfba2716
835 changed files with 17350 additions and 17256 deletions

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@@ -62,7 +62,7 @@ Enumerations
.. rst-class:: classref-enumeration
enum **Hands**:
enum **Hands**: :ref:`🔗<enum_OpenXRHand_Hands>`
.. _class_OpenXRHand_constant_HAND_LEFT:
@@ -96,7 +96,7 @@ Maximum supported hands.
.. rst-class:: classref-enumeration
enum **MotionRange**:
enum **MotionRange**: :ref:`🔗<enum_OpenXRHand_MotionRange>`
.. _class_OpenXRHand_constant_MOTION_RANGE_UNOBSTRUCTED:
@@ -130,7 +130,7 @@ Maximum supported motion ranges.
.. rst-class:: classref-enumeration
enum **SkeletonRig**:
enum **SkeletonRig**: :ref:`🔗<enum_OpenXRHand_SkeletonRig>`
.. _class_OpenXRHand_constant_SKELETON_RIG_OPENXR:
@@ -164,7 +164,7 @@ Maximum supported hands.
.. rst-class:: classref-enumeration
enum **BoneUpdate**:
enum **BoneUpdate**: :ref:`🔗<enum_OpenXRHand_BoneUpdate>`
.. _class_OpenXRHand_constant_BONE_UPDATE_FULL:
@@ -203,7 +203,7 @@ Property Descriptions
.. rst-class:: classref-property
:ref:`BoneUpdate<enum_OpenXRHand_BoneUpdate>` **bone_update** = ``0``
:ref:`BoneUpdate<enum_OpenXRHand_BoneUpdate>` **bone_update** = ``0`` :ref:`🔗<class_OpenXRHand_property_bone_update>`
.. rst-class:: classref-property-setget
@@ -220,7 +220,7 @@ Specify the type of updates to perform on the bone.
.. rst-class:: classref-property
:ref:`Hands<enum_OpenXRHand_Hands>` **hand** = ``0``
:ref:`Hands<enum_OpenXRHand_Hands>` **hand** = ``0`` :ref:`🔗<class_OpenXRHand_property_hand>`
.. rst-class:: classref-property-setget
@@ -237,7 +237,7 @@ Specifies whether this node tracks the left or right hand of the player.
.. rst-class:: classref-property
:ref:`NodePath<class_NodePath>` **hand_skeleton** = ``NodePath("")``
:ref:`NodePath<class_NodePath>` **hand_skeleton** = ``NodePath("")`` :ref:`🔗<class_OpenXRHand_property_hand_skeleton>`
.. rst-class:: classref-property-setget
@@ -254,7 +254,7 @@ Set a :ref:`Skeleton3D<class_Skeleton3D>` node for which the pose positions will
.. rst-class:: classref-property
:ref:`MotionRange<enum_OpenXRHand_MotionRange>` **motion_range** = ``0``
:ref:`MotionRange<enum_OpenXRHand_MotionRange>` **motion_range** = ``0`` :ref:`🔗<class_OpenXRHand_property_motion_range>`
.. rst-class:: classref-property-setget
@@ -271,7 +271,7 @@ Set the motion range (if supported) limiting the hand motion.
.. rst-class:: classref-property
:ref:`SkeletonRig<enum_OpenXRHand_SkeletonRig>` **skeleton_rig** = ``0``
:ref:`SkeletonRig<enum_OpenXRHand_SkeletonRig>` **skeleton_rig** = ``0`` :ref:`🔗<class_OpenXRHand_property_skeleton_rig>`
.. rst-class:: classref-property-setget