classref: Sync with current master branch (705b7a0)

This commit is contained in:
Godot Organization
2024-05-31 13:54:35 +00:00
parent 32f1b6ea48
commit eacfba2716
835 changed files with 17350 additions and 17256 deletions

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@@ -52,7 +52,7 @@ Property Descriptions
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **base_texture**
:ref:`Texture2D<class_Texture2D>` **base_texture** :ref:`🔗<class_MeshTexture_property_base_texture>`
.. rst-class:: classref-property-setget
@@ -69,7 +69,7 @@ Sets the base texture that the Mesh will use to draw.
.. rst-class:: classref-property
:ref:`Vector2<class_Vector2>` **image_size** = ``Vector2(0, 0)``
:ref:`Vector2<class_Vector2>` **image_size** = ``Vector2(0, 0)`` :ref:`🔗<class_MeshTexture_property_image_size>`
.. rst-class:: classref-property-setget
@@ -86,7 +86,7 @@ Sets the size of the image, needed for reference.
.. rst-class:: classref-property
:ref:`Mesh<class_Mesh>` **mesh**
:ref:`Mesh<class_Mesh>` **mesh** :ref:`🔗<class_MeshTexture_property_mesh>`
.. rst-class:: classref-property-setget