classref: Sync with current master branch (705b7a0)

This commit is contained in:
Godot Organization
2024-05-31 13:54:35 +00:00
parent 32f1b6ea48
commit eacfba2716
835 changed files with 17350 additions and 17256 deletions

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@@ -101,7 +101,7 @@ Enumerations
.. rst-class:: classref-enumeration
enum **DecalTexture**:
enum **DecalTexture**: :ref:`🔗<enum_Decal_DecalTexture>`
.. _class_Decal_constant_TEXTURE_ALBEDO:
@@ -156,7 +156,7 @@ Property Descriptions
.. rst-class:: classref-property
:ref:`float<class_float>` **albedo_mix** = ``1.0``
:ref:`float<class_float>` **albedo_mix** = ``1.0`` :ref:`🔗<class_Decal_property_albedo_mix>`
.. rst-class:: classref-property-setget
@@ -173,7 +173,7 @@ Blends the albedo :ref:`Color<class_Color>` of the decal with albedo :ref:`Color
.. rst-class:: classref-property
:ref:`int<class_int>` **cull_mask** = ``1048575``
:ref:`int<class_int>` **cull_mask** = ``1048575`` :ref:`🔗<class_Decal_property_cull_mask>`
.. rst-class:: classref-property-setget
@@ -190,7 +190,7 @@ Specifies which :ref:`VisualInstance3D.layers<class_VisualInstance3D_property_la
.. rst-class:: classref-property
:ref:`float<class_float>` **distance_fade_begin** = ``40.0``
:ref:`float<class_float>` **distance_fade_begin** = ``40.0`` :ref:`🔗<class_Decal_property_distance_fade_begin>`
.. rst-class:: classref-property-setget
@@ -207,7 +207,7 @@ The distance from the camera at which the Decal begins to fade away (in 3D units
.. rst-class:: classref-property
:ref:`bool<class_bool>` **distance_fade_enabled** = ``false``
:ref:`bool<class_bool>` **distance_fade_enabled** = ``false`` :ref:`🔗<class_Decal_property_distance_fade_enabled>`
.. rst-class:: classref-property-setget
@@ -224,7 +224,7 @@ If ``true``, decals will smoothly fade away when far from the active :ref:`Camer
.. rst-class:: classref-property
:ref:`float<class_float>` **distance_fade_length** = ``10.0``
:ref:`float<class_float>` **distance_fade_length** = ``10.0`` :ref:`🔗<class_Decal_property_distance_fade_length>`
.. rst-class:: classref-property-setget
@@ -241,7 +241,7 @@ The distance over which the Decal fades (in 3D units). The Decal becomes slowly
.. rst-class:: classref-property
:ref:`float<class_float>` **emission_energy** = ``1.0``
:ref:`float<class_float>` **emission_energy** = ``1.0`` :ref:`🔗<class_Decal_property_emission_energy>`
.. rst-class:: classref-property-setget
@@ -258,7 +258,7 @@ Energy multiplier for the emission texture. This will make the decal emit light
.. rst-class:: classref-property
:ref:`float<class_float>` **lower_fade** = ``0.3``
:ref:`float<class_float>` **lower_fade** = ``0.3`` :ref:`🔗<class_Decal_property_lower_fade>`
.. rst-class:: classref-property-setget
@@ -275,7 +275,7 @@ Sets the curve over which the decal will fade as the surface gets further from t
.. rst-class:: classref-property
:ref:`Color<class_Color>` **modulate** = ``Color(1, 1, 1, 1)``
:ref:`Color<class_Color>` **modulate** = ``Color(1, 1, 1, 1)`` :ref:`🔗<class_Decal_property_modulate>`
.. rst-class:: classref-property-setget
@@ -292,7 +292,7 @@ Changes the :ref:`Color<class_Color>` of the Decal by multiplying the albedo and
.. rst-class:: classref-property
:ref:`float<class_float>` **normal_fade** = ``0.0``
:ref:`float<class_float>` **normal_fade** = ``0.0`` :ref:`🔗<class_Decal_property_normal_fade>`
.. rst-class:: classref-property-setget
@@ -311,7 +311,7 @@ Fades the Decal if the angle between the Decal's :ref:`AABB<class_AABB>` and the
.. rst-class:: classref-property
:ref:`Vector3<class_Vector3>` **size** = ``Vector3(2, 2, 2)``
:ref:`Vector3<class_Vector3>` **size** = ``Vector3(2, 2, 2)`` :ref:`🔗<class_Decal_property_size>`
.. rst-class:: classref-property-setget
@@ -330,7 +330,7 @@ Sets the size of the :ref:`AABB<class_AABB>` used by the decal. All dimensions m
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture_albedo**
:ref:`Texture2D<class_Texture2D>` **texture_albedo** :ref:`🔗<class_Decal_property_texture_albedo>`
.. rst-class:: classref-property-setget
@@ -349,7 +349,7 @@ Sets the size of the :ref:`AABB<class_AABB>` used by the decal. All dimensions m
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture_emission**
:ref:`Texture2D<class_Texture2D>` **texture_emission** :ref:`🔗<class_Decal_property_texture_emission>`
.. rst-class:: classref-property-setget
@@ -368,7 +368,7 @@ Sets the size of the :ref:`AABB<class_AABB>` used by the decal. All dimensions m
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture_normal**
:ref:`Texture2D<class_Texture2D>` **texture_normal** :ref:`🔗<class_Decal_property_texture_normal>`
.. rst-class:: classref-property-setget
@@ -389,7 +389,7 @@ Sets the size of the :ref:`AABB<class_AABB>` used by the decal. All dimensions m
.. rst-class:: classref-property
:ref:`Texture2D<class_Texture2D>` **texture_orm**
:ref:`Texture2D<class_Texture2D>` **texture_orm** :ref:`🔗<class_Decal_property_texture_orm>`
.. rst-class:: classref-property-setget
@@ -410,7 +410,7 @@ Sets the size of the :ref:`AABB<class_AABB>` used by the decal. All dimensions m
.. rst-class:: classref-property
:ref:`float<class_float>` **upper_fade** = ``0.3``
:ref:`float<class_float>` **upper_fade** = ``0.3`` :ref:`🔗<class_Decal_property_upper_fade>`
.. rst-class:: classref-property-setget
@@ -432,7 +432,7 @@ Method Descriptions
.. rst-class:: classref-method
:ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ type\: :ref:`DecalTexture<enum_Decal_DecalTexture>`\ ) |const|
:ref:`Texture2D<class_Texture2D>` **get_texture**\ (\ type\: :ref:`DecalTexture<enum_Decal_DecalTexture>`\ ) |const| :ref:`🔗<class_Decal_method_get_texture>`
Returns the :ref:`Texture2D<class_Texture2D>` associated with the specified :ref:`DecalTexture<enum_Decal_DecalTexture>`. This is a convenience method, in most cases you should access the texture directly.
@@ -465,7 +465,7 @@ One case where this is better than accessing the texture directly is when you wa
.. rst-class:: classref-method
|void| **set_texture**\ (\ type\: :ref:`DecalTexture<enum_Decal_DecalTexture>`, texture\: :ref:`Texture2D<class_Texture2D>`\ )
|void| **set_texture**\ (\ type\: :ref:`DecalTexture<enum_Decal_DecalTexture>`, texture\: :ref:`Texture2D<class_Texture2D>`\ ) :ref:`🔗<class_Decal_method_set_texture>`
Sets the :ref:`Texture2D<class_Texture2D>` associated with the specified :ref:`DecalTexture<enum_Decal_DecalTexture>`. This is a convenience method, in most cases you should access the texture directly.