classref: Sync with current master branch (705b7a0)

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Godot Organization
2024-05-31 13:54:35 +00:00
parent 32f1b6ea48
commit eacfba2716
835 changed files with 17350 additions and 17256 deletions

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@@ -75,7 +75,7 @@ Property Descriptions
.. rst-class:: classref-property
:ref:`bool<class_bool>` **backface_collision** = ``false``
:ref:`bool<class_bool>` **backface_collision** = ``false`` :ref:`🔗<class_ConcavePolygonShape3D_property_backface_collision>`
.. rst-class:: classref-property-setget
@@ -97,7 +97,7 @@ Method Descriptions
.. rst-class:: classref-method
:ref:`PackedVector3Array<class_PackedVector3Array>` **get_faces**\ (\ ) |const|
:ref:`PackedVector3Array<class_PackedVector3Array>` **get_faces**\ (\ ) |const| :ref:`🔗<class_ConcavePolygonShape3D_method_get_faces>`
Returns the faces of the trimesh shape as an array of vertices. The array (of length divisible by three) is naturally divided into triples; each triple of vertices defines a triangle.
@@ -109,7 +109,7 @@ Returns the faces of the trimesh shape as an array of vertices. The array (of le
.. rst-class:: classref-method
|void| **set_faces**\ (\ faces\: :ref:`PackedVector3Array<class_PackedVector3Array>`\ )
|void| **set_faces**\ (\ faces\: :ref:`PackedVector3Array<class_PackedVector3Array>`\ ) :ref:`🔗<class_ConcavePolygonShape3D_method_set_faces>`
Sets the faces of the trimesh shape from an array of vertices. The ``faces`` array should be composed of triples such that each triple of vertices defines a triangle.