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classref: Sync with current master branch (705b7a0)
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@@ -71,7 +71,7 @@ Signals
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.. rst-class:: classref-signal
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**advance_condition_changed**\ (\ )
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**advance_condition_changed**\ (\ ) :ref:`🔗<class_AnimationNodeStateMachineTransition_signal_advance_condition_changed>`
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Emitted when :ref:`advance_condition<class_AnimationNodeStateMachineTransition_property_advance_condition>` is changed.
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@@ -88,7 +88,7 @@ Enumerations
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.. rst-class:: classref-enumeration
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enum **SwitchMode**:
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enum **SwitchMode**: :ref:`🔗<enum_AnimationNodeStateMachineTransition_SwitchMode>`
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.. _class_AnimationNodeStateMachineTransition_constant_SWITCH_MODE_IMMEDIATE:
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@@ -122,7 +122,7 @@ Wait for the current state playback to end, then switch to the beginning of the
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.. rst-class:: classref-enumeration
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enum **AdvanceMode**:
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enum **AdvanceMode**: :ref:`🔗<enum_AnimationNodeStateMachineTransition_AdvanceMode>`
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.. _class_AnimationNodeStateMachineTransition_constant_ADVANCE_MODE_DISABLED:
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@@ -161,7 +161,7 @@ Property Descriptions
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.. rst-class:: classref-property
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:ref:`StringName<class_StringName>` **advance_condition** = ``&""``
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:ref:`StringName<class_StringName>` **advance_condition** = ``&""`` :ref:`🔗<class_AnimationNodeStateMachineTransition_property_advance_condition>`
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.. rst-class:: classref-property-setget
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@@ -191,7 +191,7 @@ Turn on auto advance when this condition is set. The provided name will become a
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.. rst-class:: classref-property
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:ref:`String<class_String>` **advance_expression** = ``""``
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:ref:`String<class_String>` **advance_expression** = ``""`` :ref:`🔗<class_AnimationNodeStateMachineTransition_property_advance_expression>`
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.. rst-class:: classref-property-setget
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@@ -208,7 +208,7 @@ Use an expression as a condition for state machine transitions. It is possible t
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.. rst-class:: classref-property
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:ref:`AdvanceMode<enum_AnimationNodeStateMachineTransition_AdvanceMode>` **advance_mode** = ``1``
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:ref:`AdvanceMode<enum_AnimationNodeStateMachineTransition_AdvanceMode>` **advance_mode** = ``1`` :ref:`🔗<class_AnimationNodeStateMachineTransition_property_advance_mode>`
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.. rst-class:: classref-property-setget
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@@ -225,7 +225,7 @@ Determines whether the transition should disabled, enabled when using :ref:`Anim
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **break_loop_at_end** = ``false``
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:ref:`bool<class_bool>` **break_loop_at_end** = ``false`` :ref:`🔗<class_AnimationNodeStateMachineTransition_property_break_loop_at_end>`
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.. rst-class:: classref-property-setget
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@@ -242,7 +242,7 @@ If ``true``, breaks the loop at the end of the loop cycle for transition, even i
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.. rst-class:: classref-property
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:ref:`int<class_int>` **priority** = ``1``
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:ref:`int<class_int>` **priority** = ``1`` :ref:`🔗<class_AnimationNodeStateMachineTransition_property_priority>`
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.. rst-class:: classref-property-setget
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@@ -259,7 +259,7 @@ Lower priority transitions are preferred when travelling through the tree via :r
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.. rst-class:: classref-property
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:ref:`bool<class_bool>` **reset** = ``true``
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:ref:`bool<class_bool>` **reset** = ``true`` :ref:`🔗<class_AnimationNodeStateMachineTransition_property_reset>`
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.. rst-class:: classref-property-setget
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@@ -276,7 +276,7 @@ If ``true``, the destination animation is played back from the beginning when sw
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.. rst-class:: classref-property
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:ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` **switch_mode** = ``0``
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:ref:`SwitchMode<enum_AnimationNodeStateMachineTransition_SwitchMode>` **switch_mode** = ``0`` :ref:`🔗<class_AnimationNodeStateMachineTransition_property_switch_mode>`
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.. rst-class:: classref-property-setget
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@@ -293,7 +293,7 @@ The transition type.
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.. rst-class:: classref-property
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:ref:`Curve<class_Curve>` **xfade_curve**
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:ref:`Curve<class_Curve>` **xfade_curve** :ref:`🔗<class_AnimationNodeStateMachineTransition_property_xfade_curve>`
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.. rst-class:: classref-property-setget
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@@ -310,7 +310,7 @@ Ease curve for better control over cross-fade between this state and the next.
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.. rst-class:: classref-property
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:ref:`float<class_float>` **xfade_time** = ``0.0``
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:ref:`float<class_float>` **xfade_time** = ``0.0`` :ref:`🔗<class_AnimationNodeStateMachineTransition_property_xfade_time>`
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.. rst-class:: classref-property-setget
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