diff --git a/development/cpp/creating_android_modules.rst b/development/cpp/creating_android_modules.rst index b7c2d1d33..7a33a14f2 100644 --- a/development/cpp/creating_android_modules.rst +++ b/development/cpp/creating_android_modules.rst @@ -265,7 +265,7 @@ the project folder inside the module directory and configure it: As of this writing, Godot uses minsdk 18 and target sdk 27. If this ever changes, it should be reflected in the manifest template: -`AndroidManifest.xml.template `__ +`AndroidManifest.xml.template `__ Then, add the module folder to the project: diff --git a/tutorials/platform/customizing_html5_shell.rst b/tutorials/platform/customizing_html5_shell.rst index 2f938c966..023ff7ad1 100644 --- a/tutorials/platform/customizing_html5_shell.rst +++ b/tutorials/platform/customizing_html5_shell.rst @@ -9,7 +9,7 @@ the final web presentation and behavior. The path to the custom HTML page is specified in the export options as ``Html/Custom Html Shell``. The default HTML page is available in the Godot Engine repository at -`/misc/dist/html/full-size.html `__. +`/misc/dist/html/full-size.html `__. Some simple use-cases where customizing the default page is useful include: - Loading files from a different directory @@ -20,7 +20,7 @@ Some simple use-cases where customizing the default page is useful include: the file system later - Passing custom "command line" arguments, e.g. ``-s`` to start a MainLoop script -Another sample HTML page is available at `/misc/dist/html/fixed-size.html `__. +Another sample HTML page is available at `/misc/dist/html/fixed-size.html `__. This page uses a fixed size canvas with an output widget below. However, the F12 browser console should be preferred as it can display additional information, such as WebGL errors.