From eddb544af881c0f49b3fe4f5695d5e91e7f578f6 Mon Sep 17 00:00:00 2001 From: bitbutter Date: Tue, 9 Apr 2019 13:20:39 +0200 Subject: [PATCH] Update external_editor.rst Removed unnecessary language. --- getting_started/editor/external_editor.rst | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/getting_started/editor/external_editor.rst b/getting_started/editor/external_editor.rst index 74955297f..f8dc71461 100644 --- a/getting_started/editor/external_editor.rst +++ b/getting_started/editor/external_editor.rst @@ -3,9 +3,7 @@ Using an external text editor ============================== -While Godot has an inbuilt text editor, some developers have a tendency to -want to use a text editor they are familiar with. Godot provides this -option via the options under +Godot can be used with an external text editor, such as Sublime Text or Visual Studio Code. To select an external text editor via the Godot editor menu: ``Editor -> Editor Settings -> Text Editor -> External`` .. image:: img/editor_settings.png