From e9c2533d05288f4556cd42f11fbd8384e4fe2c36 Mon Sep 17 00:00:00 2001 From: David Payne <764161+dapayne1@users.noreply.github.com> Date: Wed, 12 Feb 2025 19:20:11 -0500 Subject: [PATCH] Update getting_started/first_2d_game/05.the_main_game_scene.rst Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com> --- getting_started/first_2d_game/05.the_main_game_scene.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/first_2d_game/05.the_main_game_scene.rst b/getting_started/first_2d_game/05.the_main_game_scene.rst index b9c1771eb..79da51346 100644 --- a/getting_started/first_2d_game/05.the_main_game_scene.rst +++ b/getting_started/first_2d_game/05.the_main_game_scene.rst @@ -163,7 +163,7 @@ so select 'Connect' to resolve the dialog box and create a new signal connection. Once all three timers have this set up, you should be able to see each timer -have a Signal connection for their respective ``timeout`` signal, showing in +have a Signal connection for their respective ``timeout()`` signal, showing in green, within their respective Signals tabs: - (For MobTimer): ``_on_mob_timer_timeout()``