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Mention single thread web template support (#9392)
* Mention single thread web template support This is controlled with the SCons option ``threads``. Now it's documented as another knob you can turn when compiling the web template. * Update contributing/development/compiling/compiling_for_web.rst Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> --------- Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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@@ -51,6 +51,12 @@ enabled. Since ``eval()`` calls can be a security concern, the
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scons platform=web target=template_release javascript_eval=no
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scons platform=web target=template_debug javascript_eval=no
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By default, WebWorker threads support is enabled. To disable it and only use a single thread,
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the ``threads`` option can be used to build the web template without threads support::
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scons platform=web target=template_release threads=no
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scons platform=web target=template_debug threads=no
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The engine will now be compiled to WebAssembly by Emscripten. Once finished,
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the resulting file will be placed in the ``bin`` subdirectory. Its name is
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``godot.web.template_release.wasm32.zip`` for release or ``godot.web.template_debug.wasm32.zip``
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