removed stripped text

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Julian Murgia
2016-02-17 08:21:58 +01:00
parent 99bdeeaa45
commit e96eaca1ea

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@@ -37,8 +37,7 @@ of game. Just write down the elements that come to mind, and then the
arrows that represent ownership.
Once this diagram exists, making a game is about creating a scene for
each of those nodes, and use instancing (either by code [STRIKEOUT:more
of that later] or from the editor) to represent ownership.
each of those nodes, and use instancing (either by code or from the editor) to represent ownership.
Most of the time programming games (or software in general) is spent
designing an architecture and fitting game components to that