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Replace use of rotation_degrees in Running code in the editor (#6026)
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@@ -124,7 +124,7 @@ and open a script, and change it to this:
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extends Sprite2D
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func _process(delta):
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rotation_degrees += 180 * delta
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rotation += PI * delta
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.. code-tab:: csharp
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@@ -136,7 +136,7 @@ and open a script, and change it to this:
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{
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public override void _Process(float delta)
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{
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RotationDegrees += 180 * delta;
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Rotation += Mathf.Pi * delta;
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}
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}
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@@ -157,9 +157,9 @@ look like this:
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func _process(delta):
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if Engine.is_editor_hint():
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rotation_degrees += 180 * delta
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rotation += PI * delta
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else:
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rotation_degrees -= 180 * delta
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rotation -= PI * delta
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.. code-tab:: csharp
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@@ -167,11 +167,11 @@ look like this:
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{
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if (Engine.IsEditorHint())
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{
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RotationDegrees += 180 * delta;
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Rotation += Mathf.Pi * delta;
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}
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else
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{
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RotationDegrees -= 180 * delta;
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Rotation -= Mathf.Pi * delta;
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}
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}
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@@ -196,11 +196,11 @@ Add and export a variable speed to the script. The function set_speed after
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# Update speed and reset the rotation.
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set(new_speed):
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speed = new_speed
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rotation_degrees = 0
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rotation = 0
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func _process(delta):
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rotation_degrees += 180 * delta * speed
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rotation += PI * delta * speed
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.. code-tab:: csharp
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@@ -222,12 +222,12 @@ Add and export a variable speed to the script. The function set_speed after
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private void SetSpeed(float newSpeed)
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{
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speed = newSpeed;
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RotationDegrees = 0;
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Rotation = 0;
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}
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public override void _Process(float delta)
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{
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RotationDegrees += 180 * delta * speed;
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Rotation += Mathf.Pi * delta * speed;
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}
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}
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