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Update vectors_advanced.rst
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@@ -23,7 +23,7 @@ because of its usage. (Just like we call (0,0) the Origin!).
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The plane passes by the origin and the
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surface of it is perpendicular to the unit vector (or *normal*). The
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side towards the vector points to is the positive half-space, while the
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side the vector points to is the positive half-space, while the
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other side is the negative half-space. In 3D this is exactly the same,
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except that the plane is an infinite surface (imagine an infinite, flat
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sheet of paper that you can orient and is pinned to the origin) instead
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