Update vectors_advanced.rst

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ntlblpm
2024-11-17 18:30:24 -05:00
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commit e766d7972b

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@@ -23,7 +23,7 @@ because of its usage. (Just like we call (0,0) the Origin!).
The plane passes by the origin and the
surface of it is perpendicular to the unit vector (or *normal*). The
side towards the vector points to is the positive half-space, while the
side the vector points to is the positive half-space, while the
other side is the negative half-space. In 3D this is exactly the same,
except that the plane is an infinite surface (imagine an infinite, flat
sheet of paper that you can orient and is pinned to the origin) instead