diff --git a/tutorials/3d/high_dynamic_range.rst b/tutorials/3d/high_dynamic_range.rst index 26947bab9..087a2ae89 100644 --- a/tutorials/3d/high_dynamic_range.rst +++ b/tutorials/3d/high_dynamic_range.rst @@ -101,65 +101,8 @@ indie games. Parameters of HDR ----------------- -HDR is found in the :ref:`Environment ` +HDR setting can be found in the :ref:`Environment ` resource. These are found most of the time inside a :ref:`WorldEnvironment ` -node or set in a camera. There are many parameters for HDR: - -.. image:: img/hdr_parameters.png - -ToneMapper -~~~~~~~~~~ - -The ToneMapper is the heart of the algorithm. Many options for -tonemappers are provided: - -- **Linear:** Simplest tonemapper. It does its job for adjusting scene - brightness, but if the differences in light are too big, it will - cause colors to be too saturated. -- **Log:** Similar to linear but not as extreme. -- **Reinhardt:** Classical tonemapper (modified, so it will not desaturate - as much) -- **ReinhardtAutoWhite:** Same as above, but uses the max scene luminance - to adjust the white value. - -Exposure -~~~~~~~~ - -The same exposure parameter as in real cameras. Controls how much light -enters the camera. Higher values will result in a brighter scene, and -lower values will result in a darker scene. - -White -~~~~~ - -Maximum value of white. - -Glow threshold -~~~~~~~~~~~~~~ - -Determines above which value (from 0 to 1 after the scene is tonemapped) -light will start bleeding. - -Glow scale -~~~~~~~~~~ - -Determines how much light will bleed. - -Min luminance -~~~~~~~~~~~~~ - -Lower bound value of light for the scene at which the tonemapper stops -working. This allows dark scenes to remain dark. - -Max luminance -~~~~~~~~~~~~~ - -Upper bound value of light for the scene at which the tonemapper stops -working. This allows bright scenes to remain saturated. - -Exposure adjustment speed -~~~~~~~~~~~~~~~~~~~~~~~~~ - -Auto-exposure will change slowly and will take a while to adjust (like -in real cameras). Bigger values mean faster adjustment. +node or set in a camera. For more information see +:ref:`doc_environment_and_post_processing`. \ No newline at end of file diff --git a/tutorials/3d/img/hdr_parameters.png b/tutorials/3d/img/hdr_parameters.png deleted file mode 100644 index 269d9eb43..000000000 Binary files a/tutorials/3d/img/hdr_parameters.png and /dev/null differ