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Document addition of METALLIC to light() built-ins
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@@ -349,6 +349,8 @@ If you want the lights to add together, add the light contribution to ``DIFFUSE_
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| out float **ALPHA** | Alpha (0..1); if written to, the material will go |
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| | to the transparent pipeline. |
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+-----------------------------------+-----------------------------------------------------+
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| in float **METALLIC** | Metallic. |
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+-----------------------------------+-----------------------------------------------------+
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| in float **ROUGHNESS** | Roughness. |
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+-----------------------------------+-----------------------------------------------------+
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| in vec3 **TRANSMISSION** | Transmission mask from fragment function. |
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