Document addition of METALLIC to light() built-ins

This commit is contained in:
Pablo Escobar
2020-10-04 04:14:21 +02:00
parent 9cc11dcd0e
commit e704124b4f

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@@ -349,6 +349,8 @@ If you want the lights to add together, add the light contribution to ``DIFFUSE_
| out float **ALPHA** | Alpha (0..1); if written to, the material will go |
| | to the transparent pipeline. |
+-----------------------------------+-----------------------------------------------------+
| in float **METALLIC** | Metallic. |
+-----------------------------------+-----------------------------------------------------+
| in float **ROUGHNESS** | Roughness. |
+-----------------------------------+-----------------------------------------------------+
| in vec3 **TRANSMISSION** | Transmission mask from fragment function. |