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Added mono compiling example for Windows
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@@ -48,9 +48,27 @@ Notes
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- **Do not** build normal binaries with ``mono_glue=no``. This option disables C# scripting and therefore must only be used for the temporary binary that will be used to generate the glue. Godot should print a message at startup warning you about this.
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- The glue sources must be regenerated every time the ClassDB API changes. If there is an API mismatch with the generated glue, Godot will print an error at startup.
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Example (x11)
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-------------
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Examples
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--------
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Example (Windows)
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^^^^^^^^^^^^^^^^^
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::
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# Build temporary binary
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scons p=windows tools=yes module_mono_enabled=yes mono_glue=no
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# Generate glue sources
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bin\godot.windows.tools.64.mono --generate-mono-glue modules/mono/glue
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### Build binaries normally
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# Editor
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scons p=windows target=release_debug tools=yes module_mono_enabled=yes
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# Export templates
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scons p=windows target=debug tools=no module_mono_enabled=yes
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scons p=windows target=release tools=no module_mono_enabled=yes
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Example (x11)
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^^^^^^^^^^^^^
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::
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# Build temporary binary
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